Former BioShock Devs Found Indie Studio
Three of the developers behind the BioShock 2 DLC pack Minerva’s Den – Steve Gaynor, Johannemann Nordhagen, and Karla Zimonova – have reemerged after leaving 2K with the founding of their own indie studio, The Fullbright Company. The new studio, based in Portland, Oregon, was founded because the Minerva’s Den team, disbanded after the completion of that DLC, found they rather liked their working relationship, and wanted to continue it on their own terms. By this point they had all moved on to other projects, but after discussion, as they put it they “bailed out of corporate game development and reformed as an indie team, to see what we can do on our own.”
The Fullbright Company’s goal at start is “simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday”. What they have in mind is a departure from the work on BioShock 2: “A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.” We approve. However, aside from this, they’ve no further details about precisely what this means. For now, they’re working on building up the company and, presumably, securing funding. However this progresses, one thing is clear: Portlandia definitely needs to cross brand this in the next season.
You can read their full statement on the official site.