Forsaken World Preview

Perfect World Entertainment knows how to make MMORPGs. It has a number of successful games spanning the typical online game genre (Perfect World and Jade Dynasty for example), and is part of the team behind the smash hit Torchlight and is bringing its upcoming sequels to market.

Forsaken World is a bit of a different move for the developer/publisher, the game is not an Asian impost. Over 3000 developers are spending multiple years building a large world with rich back story and lots of ready locations for a worldwide launch.

It’s also changing up the pre-release formula from the short, hectic Beta test the company usually employs when re-launching a game for Europe and America. Instead, opting for a more traditional multi-phased closed beta approach. Forsaken World’s planned testing period will span a few months; behavior usually associated with a major subscription MMO launch.

I’ve had several hours to play during Forsaken World’s first closed beta phase and came away wondering why I bother paying for MMORPGs any more. Since the recent conversion of Turbine’s two big MMO’s – Dungeons & Dragons Online and The Lord of the Rings Online to a hybrid free-to-play model, it’s clear that subscription-based games are not the only choice for good MMO gameplay.

Forsaken World looks like your traditional fantasy RPG. It features the normal fantastic races – Dwarves, Humans and Elves alongside some interesting additions like Kindred and Stonemen.

There are some typical classes featured in the game but a few of the races sport unique options. For instance only Dwarves are gun-wielding Marksmen, the Stonemen are the game’s Protectors, the fae Elves have a Bardic option and only Kindred can become Vampires.

The game takes place in the world of Eyrda, a planet once ruled by passionate gods who got into a great conflict and eventually abandoned the mortal races of the world. Players begin with characters who know the gods of Eyrda are dead.  You work to uncover your destiny and seek the essence of the fallen gods and gain their powers to stand against the game’s greatest evil: a great dragon named Strom Lord. (No seriously that is not a typo, nor is it a handy nickname for an undead South Carolina politician)

I dabbled a bit with each of the core races, attempting to play the exclusive classes to see what best appealed to my interests. The game covers the usual templates of Controller/Striker/Tank/Healer with Warriors, Mages, Assassins and Priests.  The race exclusive classes though are an interesting mix of two of these core roles. Stonemen Protectors are stalwart Tanks, making them hard to defeat directly. Kindred Vampires blend priest-like buff powers with the magical assault of a Mage, and so on. The gameplay styles of MMORPG fans are well covered here.

Visually, Forsaken World is an attractive game. Its graphics are not bleeding edge, but they do appear comparable to games like Lord of the Rings and Aion. The character designs feature a fairly Asian-influenced design with “anime” or “manga” styled pseudo-real figures. The game also offers equipment with ornate flair like unearthly armor and weapon designs that are visually interesting.

I tend to play most MMORPGs as a PvE player since I find cooperative questing and environment more challenging than personal combat against another human player. Forsaken World includes both forms of gameplay and doesn’t force players down any one path.

You can change up your game style to match either sort of conflict. Since the core design of Forsaken World is meant to appeal to both East and West styles of play, the game does support a robust Player vs. Player mechanic.

Adventuring solo or in groups felt easy and organic during my first forays in Eyrda. Enemies in the various zones respawned very quickly and I never felt I was spending a lot of dead time waiting or competing with other players for quest kills.

Quest design follows predictable formulas. There are questlines and a pretty useful quest log, but a lot of the quests follow the “Seek out Bob and do what he asks,” or “Kill 19 Flibbermaggots and bring me their hides!” approach. Players interested in pursuing the metagame plot will gather experience with factions and gang up to face boss encounters and dive into instanced dungeons along the way.

I did not get a chance to try the included raid content and I’ve not had the opportunity to experience any fixed world events, but one of Perfect World’s selling points for Forsaken World is that each server will offer a different play experience over the life of the game. Depending on the behaviors and choices of the server population, some events or features may differ. If the company can make this system work, I’ll be interested to revisit this game in six months or a year to see if anything really is different.

Phase 1 of the Closed Beta wraps up on November 23rd and the 2nd phase will go live the following day with a raised level cap for early participants. Those interested in finding out more about Forsaken World should check out the game’s website. Beta signups are still open and the company promises those who apply have a good chance of making it into one of the Beta rounds or in the Open Beta before the final game goes live in a few months.

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2 Comments on Forsaken World Preview


On November 17, 2010 at 1:10 pm

ive played this game for 3 weeks now, and i am totally dissapointed.
i just heard about the game like 2 monts be4 phase 1 invite so i didnt nearly waited as long as most of u guys.
it was clear from the begin that this game will be f2p so i didnt rly put my expectations to high, but what u get here is just a waste of your free time.
heres my explanation.
1. till like … lvl 20 u lvl pretty fast, i mean like… 7-8 hours of gaming, after that the experience progress is getting rediculously big. as soon as u hit 20 and get mount and talentpoints ( which are sooo soooo useless) the exp amount needed is a whole nother lvl than from maybe 18-19, and from lvl 30 is just getting horrible…
like i said from 1-20 is pretty simple enough quests its pretty easy. from like 25 u are just nearly only following the main story quest and a side quest here and then. the only way to “really” gain exp is by doin the same damn henry daily quest over and over again ( which u can do 30times a day) some 1-time daily gods trail instance and the other few daily quests. it just repeats like over and over and over and over… u know what i mean.
2. the “main” instances ( and not those fail event instances lke carnival or fort K ) are rediculously boring and so simple that u can easily do it with a tank ( can be warrior as well) a priest and if u dont want to spend hours in the instance a dmg dealer… no need more people. also u only get 1 “main” instance per 10lvl ( so from 20, 30 ..). all of those are exremly small and the exp amount u get even if u do them 5 times a day is so small that i shouldnt even mention it…
3.the skill variete is rediculous. i played till lvl 40 ( jj foff cn version ) my marksam had 4 usefull attacks.. i mean that makes lvling even more fun…
4. dmg balancing is… most of the tanks i saw had bigger brits then the mages.. cmon plz..
5. pvp … it doesnt even deserves a comment
6. coin system… u have normal money(soul coins) which u get by selling items and “normal” coins which u only get by changing badgees from events or selling items to other players. the real cool stuff u only get with thoose thinks and i think the only other way is to pay for it..
the ONLY good thing about this game ( IN MY OPINION ) is that the graphics are pretty good for a f2p.. but overall it was a huge timewaste for me, and i can just tell to the people who cant wait for open beta or phase 2 if u played p2p mmorpgs before, u should lower ur standards by 300%.
so far …
p.s. lets make a quiz on how long it takes be4 mr. crabbs or subway to shelly clooses this thread…


On November 17, 2010 at 1:10 pm

PWI forsaken world had a Design a Dungeon contest on their forums and denied a winner james2010a from collecting his phase 1 CBT winnings cause his son was using his pc while he was at work and chatted on their forums.
so they banned winner from the forums and from playing or entering the game.
crabclaw forums mob defrauded contest winner !!!