Friday Flame War – Generic Games: Devs’ Fault, Or Lazy Players?

Friday Flame Wars is a recurring feature on GameFront. We present a hot-button issue, and then encourage a no-holds-barred commenting battle royale healthy debate within our community.

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Everyone knows that there are a lot of really weak games competing for your dollar. Endless sequels, clones, gimmicks and hardly a decent new IP or interesting challenge in sight. It’s enough to make you think that game companies have decided it’s more worth their while to just churn out crap than actually innovate.

NOT SO FAST, HATERS. Have you considered that the major game developers would actually totally love to make high quality and original games, but just can’t because gamers just won’t bite? That’s Ubisoft CEO Yves Guillemot’s take on things. “When we’re in the beginning of a new generation,” He said. “Our customers are very open to new things… At the end of a console generation, they want new stuff, but they don’t buy new stuff as much. They know their friends will play Call of Duty or Assassin’s Creed so they go for that. So the end of a cycle is very difficult.”

Does he have a point? Sure, maybe players really are too lazy and disinterested to care about new games. They don’t love games like those handsome, sexy players who were oh so much more attentive back at the beginning of the development cycle. On the other hand, the previous generation saw some of its best games released after it was technically over, and players bit. Surely they’ll bite again, right?

Obviously, Game Front is far too impartial to tell you who is right and wrong, which is why we leave it for you, our loyal readers, to tell us. So which is? Lazy game companies making excuses to nickel and dime their customers with generica? Or lazy players voting with their dollars? Pick you side, choose your weapons, and have at in comments for this week’s Friday Flame Wars.

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7 Comments on Friday Flame War – Generic Games: Devs’ Fault, Or Lazy Players?


On July 27, 2012 at 9:27 pm

I believe he is right, people just don’t want to risk there wallet on a game that costs 60 dollars when they know what to expect with others like that CoD or Assassins Creed Title, But I think Steam is a great example of what company’s can do to experiment on new ideas and concepts without a huge loss over all if it does fail.

Create a new IP and make it a Digital Copy Only!, involve pre order players and build the game off of the feed back just like Natural Selection 2, and Sins of a Solar Empire makers have done, we know doing something like this is vary possible even on the xbox 360 right now and this could be a much safer way of doing new IP’s in the future.

Once the game has made success then they can retreat to there old ways of hiding in the dark tell the games done but personally that style of doing games needs to go.


On July 27, 2012 at 9:56 pm

Gamers are lazy now, they feel so entitled now it’s retarded.

As long as people keep buying products they are going to keep making products.

Barry Skinner

On July 28, 2012 at 6:01 am

there is a reason why the #1 & 2 movies last year, this year, and probably next year will be dumbass superhero crap: people like familiar dumbass crap. And in $60 videogameland, that means games with shooting, stabbing, punching, and sometimes cartoon ing (nudity free of course).

If you are looking for better games, I’ll call you when the next evolutionary leap happens to homo sapien sapien.

Mr Glassback

On July 28, 2012 at 6:53 am

Never heard so much crap in my life. All the Gamefront PC crowd will probably agree with it (they sure seem unsettled by consoles, have no idea why), but anyone who has had at least two consoles for the whole cycle will know that this is not only wrong, but insulting.
It’s MY fault that no new IPs are being made???
Beyond pathetic.


On July 28, 2012 at 9:45 am

Lazy Devs all the way.


On July 28, 2012 at 11:43 am

Lazy, uncreative, and greedy devs. I call total BS on Ubisoft, some of us are old enough to have very clear memories of the gaming landscape before Call of Duty. New titles were routine, and gamers bought tons of them.
This absolute whiny crap from devs coming out now about how “If it doesn’t sell 5 million+ units like COD, we don’t make any money on it” means one of two things (or both): They’re lying greedy asshats, or they have the cost management skills of a five year old in a candy shop with a hundred dollar bill.
If you’re not making any money on a title that sells, say, 2 million copies…then the management team needs to be fired.


On July 28, 2012 at 11:50 am

If the question was Lazy PUBLISHERS or lazy players then the answer would be a lot simpler.
Of course developers are going to say they want to create new experiences; if they are in it for the right reasons they should be just as bored of the repetition as we are; but their wages and production costs are green lit by people who are motivated by profit margins and use spread-sheets to make creative decisions.
There is too much money in the industry right now for this to change, I would rather be thankful for the few games that do try to give something more than to throw unrealistic blame at either developers trying to satisfy greedy employers or gamers who spend what little disposable income they have on IP’s that they can trust.