Friday Flame Wars: If Modding Comes to Consoles, Can PCs Still Compete?
Friday Flame Wars is a recurring feature on GameFront. We present a hot-button issue, and then encourage a
no-holds-barred commenting battle royale healthy debate within our community.
This week, Todd Howard of Bethesda Softworks talked about the possibilities of bringing modding to consoles — and said that it’s actually possible to import mods for The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim to an Xbox 360 debug console. While that might not mean much right now, there are broader implications: Modding. On. Consoles.
That immediately made us think of the glimmering, but possibly shrinking, bastion of PC gaming. Modding has always been a PC-only capability, but, slowly, the ability to create custom maps and worlds in games has crept more and more to the growing streamlined rabble of the console world. Now Howard is talking about the possibility of importing mods from the PC versions of games straight into console versions, and even further down the road, possibly making console games as fully moddable as PC games can be.
So with the idea in mind of growing PC gaming rather than just keeping it stagnant with the same group of hardcore players, what do you think:
If modding spreads to consoles, will PCs need a new way to stay competitive?