From Software Apologizes For Annoying Dark Souls Frame Rate Issue
Dark Souls; love it or hate it, you have to at least respect it. Punishing difficulty is its calling card, and if that makes it kind of boring after a while, it was a bold stroke. It got reasonably high marks – we gave it 88/100 – but not perfect scores, the biggest complaint (aside from the difficulty leading to boredom) being that it has a nasty framerate issue.
It might make those of you frustrated by that problem fell better to know that Dark Souls’ developers feel your pain. Or at least, they admit it’s there. Dark Souls creative director Hidetaka Miyazaki spoke recently to Edge, and his candid remarks reveal a somewhat troubled production, as well as an uncertain future for Dark Souls sequels. Most notably, Miyazaki indicated that perhaps in making this game, From Software’s reach exceeded its grasp.
“Yes, there were technical difficulties. I don’t believe that it’s okay to have them,” he said, “but realistically speaking, it was quite a large-scale game – even in terms of budget and expectations.” He also apologized outright for these difficulties. “[W]e’re very sorry for the trouble we’ve caused by our processing errors and bugs from Japan. It was a title that we haven’t really experienced in all aspects, so there were areas where we felt our technical side couldn’t keep up with the game’s scope, like an increasingly growing ache.”
Miyazaki admitted that these mistakes – and the punishing difficulty of the game itself – may have turned away the customers needed to justify further developing the world of Dark Souls. When asked about the possibility of a sequel, he said “We don’t even know if we’ll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don’t know if the users will forgive us for the mistakes, so I cannot give an exact answer.” At least he’s being honest about it.