From the Ashes of City of Heroes Comes City of Titans

There’s loving a game and then there’s LOVING A GAME.

It’s safe to put the petition-filing fans who attempted to purchase superhero MMO City of Heroes from publisher NCSoft last year in the all-caps latter category.

These super fans may have failed to leap NCSoft’s tall building to save City of Heroes, but faster than a speeding bullet, they’ve come up with a new plan: create a superhero MMO of their own.

The assembled superfan team, which features powers like coding, scripting, animating, and writing, is now known as Missing Worlds Media and they just launched the Kickstarter for their spiritual successor to City of Heroes. It’s called The Phoenix Project — City of Titans, and as of this morning it’s already two-thirds of the way to its $320,000 goal.

“Our goal is to deliver a unique massively multiplayer online roleplaying game, created from the community of a lost universe, to build a new community for a new world,” Missing Worlds states. “A brave new world containing a wealth of player choices, from costumes to powers, it continues the traditions found in its spiritual predecessor, daring to reach for new innovations no other game will touch, while standing firmly on the feel and spirit of the old. Players will be able to choose their own adventure, tell their own tales, and have their own agency in a superhuman world.”

If the $320,000 goal for an ambitious MMO sounds like a drop in the bucket, well, it is. Missing Worlds Media outlines how it will spend that cash, and all of it is going towards software, hardware, and fees like the $70,000 Epic charges to use the Unreal Engine. What about the developers, you ask? Missing Worlds says more than 100 people have volunteered to create City of Titans for free. Like I said, LOVING A GAME.

As for keeping the MMO running once it’s launched, Missing Worlds says it will be following the Guild Wars 2 model, charging a fee for the core game itself while offering microtransactions and an optional monthly sub.

“We are not legends – we are not rock stars of the gaming world – we are players, coders, writers, artists, technicians, engineers. We come from all walks of life. We are motivated. We have the capabilities, the skills and a growing community behind us. And with your help, we are going to make a new world, and then we’re going to let you save it – or try and take it over.”

This. This is what Kickstarter game projects are supposed to be about. I never played City of Heroes and I’m not an MMO fan, but the folks at Missing Worlds have my support and a $50 contribution.

Decide if you want to chip in at the official City of Titans Kickstarter.

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2 Comments on From the Ashes of City of Heroes Comes City of Titans


On October 4, 2013 at 10:06 am

I may jump on this one. I tried to play CoH but the UI and controls were so bad that I finally just gave up. Hopefully this new team won’t make the same mistakes. The range of powers and visuals were intriguing although the visual engine was outdated. Still, the customization seemed to be a cut above Champions Online, which is odd considering the same company made both and CO was several years newer. Hopefully this team of volunteers has the capability, drive and eventually the resources to exceed both CO and CoH.


On October 4, 2013 at 6:58 pm

Yeah, they ditched COH in favor of CO. I never could figure that one out. COH was way better. That, and I’m just generally not a fan of cell-shaded games anyway, so for me CO was definitely a step down from COH. If COT is anywhere near as good as COH, I’ll probably play it.