Frostbite 2 Titles Will Begin Requiring A 64-bit OS in 2013

Frostbite 2 rendering architect Johan Andersson recently revealed via Twitter that a 64-bit operating system will be a requirement for some titles built on Frostbite 2 releasing in 2013.

The tweet reads:

Battlefield 3 was Frostbite 2′s flagship title, and no one can contest its graphical splendor. The only announced title that fits Andersson’s 2013 timeline that is being built on Frostbite 2 is BioWare Victory’s Command & Conquer: Generals 2.

What does this news mean for the aging Xbox 360 and PS3?

via VG247

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4 Comments on Frostbite 2 Titles Will Begin Requiring A 64-bit OS in 2013


On May 21, 2012 at 12:27 pm

Seems legit. I mean, there is no reasson to have 64-bit OS needed to play the game


On May 21, 2012 at 1:14 pm

This already was expected, but maybe not so fast. Though, if this change will happen too, soon lot of players wont be able to play.


On May 22, 2012 at 6:05 am

It means absolutely nothing for the 360 and PS3. They’ll continue to develop DX9 render paths and 32-bit threads for the existing consoles. The 64-bit requirement on PC isn’t in the interest of progress, it’s in the interest of reducing development costs. They only have to work on a single pipeline rather than make two. The Frostbite 2.0 engine is capable of a lot more than what we’ve seen in BF3, but as long as their games continue to be cross-platform, they will not fully take advantage of those capabilities. Aside from slightly better rendering and larger textures, the difference is negligible. They would have to make two completely different games in order to take advantage of PC hardware, and they’re not interested in making that kind of investment. Lowest common denominator is the name of the game, which is why Epic is actually trying to get Microsoft and Sony to bump up the specs of their anemic next-gen (alleged) hardware which is already obsolete by today’s PC standards.


On May 23, 2012 at 11:00 am

Does this mean next-gen consoles will have more than 3gb RAM? If games are meant to be cross-platform and consoles have something like 512mb of RAM, then I don’t get why it should be necessary for PC’s to have more than 6x as much memory. If the reason was reducing development costs, you’d think that they’d only do games in DX9 and not have any DX11 option at all.

Would there be another reason for requiring a 64-bit OS other than memory usage?