Full Immersion: Skyrim in VR, On a Treadmill

The Elder Scrolls V: Skyrim in virtual reality? Yes please.

Skyrim in virtual reality, with movement controlled by a VR treadmill? Well… I’m not so sure if my legs could handle all that backpedaling.

The folks at Cyberith are the latest to make the Skyrim holodeck happen, thanks to the Oculus Rift, a Wii-mote, and their own omni-directional treadmill, the Virtualizer.

The results, brought to us with the light-hearted video demonstration below, are somewhat comical, but as the demoer notes, “my brain decoupled from reality and I was in the world of Skyrim.”

If this looks familiar, you might recall Virtuix and their virtual reality treadmill, the Omni. Virtuix successfully raised more than $1 million on Kickstarter for the Omni last year, and they too explored Bethesda’s RPG world in VR as part of their pitch:

So when we’re finally able to get our hands on a consumer version of the Oculus Rift, we’ll evidently have a couple choices if we really want to push the immersive boundary with a VR treadmill.

I should say “you’ll” have a couple of choices, because there is no way my wife will let me put one of those things in our house.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

7 Comments on Full Immersion: Skyrim in VR, On a Treadmill


On January 31, 2014 at 12:09 pm

Looks kool but future of VR gaming is couch experience, not holodeck. We are too lazy to run or stay on our feet more then 30 min a day.


On January 31, 2014 at 2:04 pm

I have to agree with vrbundle about the future of gaming clearly being a couch experience, but this is something I think everybody should want the opportunity to try.


On January 31, 2014 at 4:19 pm

The main problem people are overriding here is YOUR EYESIGHT.
I can not see this being a success as its far to close to eye. we are made to view things from many distances within seconds. If you can’t look away in VR world your EYESIGHT is going to suffer especially as most dedicated game players do 2hr-8 hr+ daily game plays. we are human not robots. the only person making more money out of VR is the optometrists.


On January 31, 2014 at 4:44 pm

The Oculus Rift doesn’t damage your eyes any more than the screen you’re currently looking at. And you don’t have to look away in VR, as you are focusing to infinity, so that’s not a problem.
You should, of course, take breaks every now and then, but that’s not exclusive to VR.


On January 31, 2014 at 5:10 pm

Appart from other 255 mods, this seriously lacked Thu’umic.


On February 1, 2014 at 9:42 am

In this case the time player will spend in game will be limited by his physical condition and endurance. Do you think you could endure eight straight hours of walking and runnnig (interrupted briefly by some conversations, cutscenes etc. depeneding on genre)? So your sight would not be strained for too long and on the other side your body will get some healthy exercise.
And for the others, I dont think we are so lazy, that we wouldnt play something, if it involves moving off your couch. On the contrary a good game could this way improve our physical abilities.


On February 11, 2014 at 5:10 pm

:) Just heard about this new hardware Myo – Gesture control armband… and immediately I recalled this article. Hmm… The company is called Thalmic!… thalmor… ??? -.- nvm

Urgh… If I could just get all this new hardware… Epoc… Myo… Rift… Omni…(perhaps.. blend it all into OnLive, nah)… I could be skipping one or two decades of reality out of full gaming immersion.