Gamasutra Asks If Games Industry Folks Are Happy

Want to end your work week on a somber, thoughtful note? Then I’d suggest heading over to Gamasutra (what a fantastic website, by the way) and reading Leigh Alexander’s piece on life in the games industry, from the perspectives of folks working in the media and in games development. It’s heavy stuff, sure, but it’s a great read, and the comments are pretty interesting as well.

Reading it as a 23-year old without a college degree just starting out in games (though I had done pretty much every other kind of entertainment media before starting with FileFront), it was easy to focus on the negative and let those bad feelings take hold as I head out to do Friday night stuff. And considering I am a generally negative human being (no, really), that wouldn’t have been unusual.

But the lesson I’ve learned this year is that luck can play a large part in putting a person in happy circumstances. I mean, Break actually pays me money for the mad ramblings I put before you every day, and that came about only because I interned for free at IGN and went into debt just so I could move to LA. Through a series of random events that followed, I ended up here, in a very positive working environment. It was a case of being in the right place at the right time, yes, but I can, at least, claim credit for putting myself in that situation,, and it only happened because I spend so much time playing games and thinking about games that I could speak intelligently about them.

What’s the moral of my story? Keep on truckin’, y’all. Though the pieces may never fall the way you want them to, we’re all immersed in the best entertainment industry there is. You may have a s**t job that you hate, but as long as you do what you have to to keep your games, you’ll be alright. Because that’s really what it’s all about anyway.

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