Game Front Is Going To QuakeCon (Again)

Next week in lovely Dallas, Texas, the world’s largest LAN party/amazing PC case mods showcase returns with another installment of id Software’s annual QuakeCon, happening August 1-3 at the Hilton Anatole. Four full days of Quake, Doom, panels, and John Carmack giving a meandering speech, and the hottest possible outdoor heat is just the tip of the iceberg for people willing to brave the Texas heat that is so hot icerbergs instantly turn to boiling water.

You’re excited, right? So are we. Last year marked Game Front’s first time going, and we liked it so much we’re doing it again this year. This year’s con is shaping up to be a lot of fun, with the chance to see new content for Wolfenstein: The New Order and Elder Scrolls Online, hands-on with the upcoming Dishonored DLC Brigmore Witches, a floor full of indie games, not to mention the three tournaments this year, including a DOOM 20th anniversary tourney with a $1,000 grand prize.

We’ll be seeing as much as we can, and we want to know what you’d like us to check out too. Let us know in comments what you think we need to do while we’re there, and if you’ll be there, you should meet us in person. Our Hardware editor Devin Connors, and myself (Ross Lincoln) will be there for the whole crazy thing. You can ping either of us on twitter: @rossalincoln and @devinconnors.

Keep your eyes on Game Front starting Thursday, August 1 through Sunday August 4 for all the details.

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1 Comment on Game Front Is Going To QuakeCon (Again)

anathemize

On July 28, 2013 at 10:48 pm

I remember one article you had on here about id where they take so long on AAA games because they want to code a new engine for each one.

Seeing as Rage was a failure for its radeon incompatibility as well as its non-fps multiplayer in a fps game, my question is this.

Why would wouldn’t they either spend a long time making a malleable game engine that would last them a long time or spend money on a propitiatory engine? Personally I think they should spend their time making an amazing game, instead of a new engine that takes too much money to make which in turn causes their game to be lackluster.