GameInformer Interviews Andre Emerson and Aaron Blane about Wet


GameInformer has an interview with Wet’s Executive Producer Andre Emerson and Producer Aaron Blane about Wet and it’s heroine. This stylized shooter is an original IP developed by Artificial Mind and Movement featuring Ruby, a mercenary for hire. She dual wields pistols which can be aimed and fired independently. She can also slice through Kevlar from groin to collar bone like butter with her katana if combat gets up close and personal.

Ruby is as deadly as she is beautiful. She’s a cross between Lara Croft and the Prince of Persia without any moral qualms. The trailer shows enough acrobatics, wall running, slides and dramatic back-flips to qualify as Hong Kong cinema.

Emerson describes Ruby: “She’s kind of the girl next story, but in more of a polluted, dirty way. She’s a no-nonsense, kick-ass chick, instead of a snobbish, high-society heroine. She’s the kind of girl who you’d definitely find watching a football game with you and questioning the calls of the referee. She’s cracking open a PBR with you and screaming at the television on why it was a bad call.”

“She’s basically a problem fixer… Ruby deals with shady people who may feel uncomfortable doing the job–she can do those jobs for you. Sort of like in Pulp Fiction–the Wolf. She comes in and fixes it with her signature weapons. Her dual guns and sword. And she’ll be able to upgrade those weapons – dual shotguns, uzis, assault rifles and mini-crossbows.“

Emerson and Blane compare Ruby to the John McClane character from the Die Hard series of movies or as hero out of a Clint Eastwood western. The story line is inspired by the 24 television series so expect lots of plot twists with your mind blowing action.

Wet is scheduled for release late 2008 for the PS3 and the Xbox 360.

via GameInformer

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1 Comment on GameInformer Interviews Andre Emerson and Aaron Blane about Wet


On August 22, 2007 at 12:25 pm

Aim the guns independantly? Awesome, just one small question. How is the possible?! Say, the analogue sticks are the aiming, fine, but then how do you move?