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	<title>Comments on: Gamer Sounds Off on RPG Inventory Systems</title>
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	<item>
		<title>By: wow</title>
		<link>http://www.gamefront.com/gamer-sounds-off-on-rpg-inventory-systems/comment-page-1/#comment-42210</link>
		<dc:creator>wow</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=25795#comment-42210</guid>
		<description>except the witcher, that game is an exact example of what hes talking about, other than that hes just being whiny</description>
		<content:encoded><![CDATA[<p>except the witcher, that game is an exact example of what hes talking about, other than that hes just being whiny</p>
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		<title>By: Davn Kincade</title>
		<link>http://www.gamefront.com/gamer-sounds-off-on-rpg-inventory-systems/comment-page-1/#comment-42209</link>
		<dc:creator>Davn Kincade</dc:creator>
		<pubDate>Wed, 09 Jul 2008 00:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=25795#comment-42209</guid>
		<description>:roll:

I really hope that he isn&#039;t this anal about the inventory system in RPG&#039;s...and as for nobody trying to change it....that&#039;s just not true.

The Final Fantasy series is a perfect example, you can carry a ton of items and inventory control is easy enough, most MMO&#039;s have a fairly decent inventory system and have scaled down items to fit one to three slots except for weapons and armor which is the way it should be.

Teleporting in Diablo 2 was pretty much used for trading, yes....but i&#039;ll take that as opposed to running back and forth to town every time i want to ditch some swag.

Frankly i think he&#039;s making a mountain out of a mole hill, in my 20+ years of playing RPG&#039;s inventory control has been a non-issue...he should be thankful that more RPG&#039;s don&#039;t take weight into consideration...if weight was a consideration in his RPG&#039;s he&#039;d probably have a stroke.  :mrgreen:</description>
		<content:encoded><![CDATA[<p> <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
<p>I really hope that he isn&#8217;t this anal about the inventory system in RPG&#8217;s&#8230;and as for nobody trying to change it&#8230;.that&#8217;s just not true.</p>
<p>The Final Fantasy series is a perfect example, you can carry a ton of items and inventory control is easy enough, most MMO&#8217;s have a fairly decent inventory system and have scaled down items to fit one to three slots except for weapons and armor which is the way it should be.</p>
<p>Teleporting in Diablo 2 was pretty much used for trading, yes&#8230;.but i&#8217;ll take that as opposed to running back and forth to town every time i want to ditch some swag.</p>
<p>Frankly i think he&#8217;s making a mountain out of a mole hill, in my 20+ years of playing RPG&#8217;s inventory control has been a non-issue&#8230;he should be thankful that more RPG&#8217;s don&#8217;t take weight into consideration&#8230;if weight was a consideration in his RPG&#8217;s he&#8217;d probably have a stroke.  <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /> </p>
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