Games Need to Adopt a Film-style Business Model Says 'Damnation' Dev Blue Omega

According to a recent interview with Eurogamer, Blue Omega – the developers of the upcoming action “shooter gone vertical” Damnation – believe that the game industry needs to adopt more of a film-style approach to development.

Lead game designer for Damnation, Jason Minkoff, spoke about how he would like to see the larger independent studios include nothing more than a downsized team where they could oversea all outsourced work or else they are just tossing their money away which will eventually come back to “bite them in the ass”.

“I think that the industry has to go this way, because the larger the teams get the more inefficient it’s getting. Towards the end of development, everyone on a given team gets sort of done. You’ve got tons of bodies hanging around who are doing nothing but playing World of Warcraft all day because they don’t actually have anything left to do on that project. But they’re still being paid, they’re still on the team, and they’re being held around until the execs decide to green light the next project.

That’s tons and tons of money just being thrown away. And big companies have that money to throw away, but eventually it’s going to bite them in the ass.”

Producer for Damnation, Rich Gilbert, also piped in – stating that he feels that publisher studios have ample amounts of talent that can work on multiple projects, thus not being as wasteful as others. He also voiced his thoughts on picking the best company to do external work on games:

“I would rather work with another team that specialises in one division. And maybe it’s going to cost me a little bit more, but I don’t have to carry them for a month. I also get to pick and choose and work with the best people, and not just those who are about.”

Blue Omega and Codemasters are expected to release Damnation on the PC, PS3 and Xbox 360 sometime this Winter, and the game is also expected to be showcased at E3.  For more information on the game, you may want to check back next week for updates from our boys in the trenches. Meanwhile, you can check out more of the latest screens for the game here.


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1 Comment on Games Need to Adopt a Film-style Business Model Says 'Damnation' Dev Blue Omega


On July 8, 2008 at 2:18 pm

Amazing how a UT2004 beta mod becomes a full fledge game title using Unreal Engine 3