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Age of Wonders: Shadow Magic

After the magical war that made the foundations of the cosmos quake, Merlin was victorious over the Circle of Traitorous Wizards, and ascended to the Wizard’s Throne in Evermore. But before Merlin could settle into his new role, a terrible cataclysm struck the war-ravaged world.

The war between the Wizards awoke a force of great darkness. Cosmic rifts began to appear at the sources of magical power, tearing asunder the very fabric of the world. Unearthly creatures began to pour from the nodes and towers that Wizards had once used to help their people, destroying everything they came across. The final rift appeared at Evermore, destroying the Wizard’s Throne, and sucking Merlin into an alternate plane of existence, the Shadow World.

The people of the lands learned to fear and hate all things magical in nature. Fostering their fear, the theocrat Phobius rose to power under the banner of the abolition of magic, promising to only use his own arcane powers to that end.

In this age of darkness, the ancient races suffered greatly due to their magical nature. Stripped of their former power, the wizards retreated to the far corners of the world, in hiding from the Phobian Empire. It was then that from the Void beyond the Rifts, Merlin was able to contact a group of these exiled wizards. He urged them to unite, explore the origins of the shadow world, defeat the Phobian Empire, and bring an end to this Dark Age.

Age of Wonders: Shadow Magic at a Glance

  • Platform(s): PC
  • Developer: Triumph Studios
  • Publisher: Gathering of Developers