AI War: Fleet Command

|

Follow 139

"You are outgunned. You are massively outnumbered. You must win." These are your orders. AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

54 ratings - share yours:

Sort

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account:

  • #8Guest Guest

    This comment is currently awaiting admin approval, join now to view.

  • towerbooks3192 towerbooks3192

    I really really really would love to get in to this game but no matter how hard I tried, its just so darn hard. I felt like its the "dark souls" of Space RTS.

    I was wondering if the 4x setting (slower one) would make a difference in this game?

    Reply
    2 +
    • pnptcn pnptcn

      Yeah, don't be afraid to find your comfort zone. Setting the game on it's lowest difficulty setting basically turns the game into a sandbox. I consider diff 1 through 5 to be Easy. They say 7 difficulty is "normal" but that can probably translate to "normal for them." You can also select easier AI to go up against at the start. Pretty much any aspect of the games difficulty can be tweaked. Just don't make the common mistake that a lot of players make with their first campaigns. A low planet setting doesn't make the game easier at all. You just turn the game into a cage match with a couple of 800 lb gorillas.

      And yeah, Dark Souls of RTS isn't a bad analogy. I usually say that AI War is to RTS as Dwarf Fortress is to Sims.

      Reply
      3 +
  • Arethrid Arethrid

    I am suprised that noone mentioned "Supreme Commander" here.
    I checked the demo just now and I was expecting something more original but I can see the rip offs of Supreme Commander in every corner of this game.
    The economy system of the game is almost copied entirely as it is from Supreme Commander.

    Matter Creator = Mass Generator, Mark I,II,III = Tech I,II,III
    Science Lab = Research Lab(SUPCOM2), Knowledge = Research Points(SUPCOM2)
    Orbital Command Center = Armored Command Unit.

    Even the "Reclaim of wreckage" feature from Supreme Commander is used in this game.

    If you have never heard of Supreme Commander series and think that AI:War is a good game, you will have a blast if you play Supreme Commander, especially SupCom: Forged Alliance.


    Reply
    -4 +
    • pnptcn pnptcn

      The creator of AI War has never tried to hide or deny the influence of Total Annihlation on AI War. Using the term "rip off" is harsh and juvenile. Practically every game developed borrows the best ideas of other games. Nothing is ever created in a vacuum.

      Further, AI War has a depth to its design and gameplay that is unmatched by any other RTS I know of. That certainly includes SupCom.

      Reply
      4 +
    • KDR_11k KDR_11k

      Command Centers are more like StarCraft CCs, no? And the knowledge comparison is really stretching it. Wreckage reclamation is not the same either, wreckage is used for rebuilding lost structures, not taking resources from killed enemies. Only similarity is that metal and crystal are consumed over time instead of when a unit is queued but that has been in use since the days of Command & Conquer (dunno about Dune 2 since I only played the Dune 2000 remake).

      The core concept of AI War is the asymmetry between you and the AI, SupCom has nothing like that. Some people improvise by playing coop against top difficulty AIs in SupCom but AI War is completely designed around that kind of setup.

      Reply
      2 +
      • Arethrid Arethrid

        Ofcourse there are and has to be areas where AI Wars differs from Supreme Commander. Otherwise why bother making a game if it's going to be completely same with a previous title.
        Don't get me wrong I am not saying that AI Wars is a bad game. It just reminds me so much of Supreme Commander to a degree that I feel like I am playing a reduced version of SupCom. Cheers.

        Reply
        -3 +
  • Piemanlives Piemanlives

    Balls, and when i though i'd seen everything. Looking forward to it.

    Reply
    2 +
  • soMe_RandoM soMe_RandoM

    I enjoy this game a lot, this game has enough content and replay ability if i was forced to live very long time with only 1 game to choose i would pick this game.

    This game is very well done for indie game. And still very active development and community

    Reply
    2 +
  • kelthehet kelthehet

    Well, before you ask for a free ride, write one yourself to the complexity and general timbre of this game and do so yourself. Remember that games like these take time to make, effort to balance out, and a lot of patience to get just right. I purchased this game because it forces me to adjust, think differently, and approach from many different angles.

    This is a good game. Remember that information is vital in this game, and that you need to think out each step very carefully, as the AI progress keeps climbing... and you don't want them to get high up there. As the game says, you are outgunned, outclassed, outplanned, and outmanuvered... that is until you get a decent foothold and litter every system you take with AI ship parts.

    This game is a blast with friends, btw.

    Reply
    4 +

Expansions