Army Men III

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Army Men III is the conclusion to the never-finished original Army Men series that starred the original "Sarge" character. With the Insane Grey Doctor and his twisted creations wreaking havoc across the plastic world, As a last-resort, the entire nations from the Plastic World join forces and launches a full-scale assault on the Grey Doctor fortress. With the help of the newcomer, Corporal Wallace Aron Niles and members of Foxtrot company, Sarge returns in this final installment to finish where he left off - Destroy the Grey Doctor and his army of psychotic experiments once and for all.

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May 20 2017

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Apr 2 2017

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Mar 27 2017

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Mar 12 2017

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  • PYROxSYCO PYROxSYCO

    Well, ****. Maybe when you get enough time on your hands you can do this as a side project or something, would never ever want you to give up hope on this project. It would be a disgrace to say the least. Those assets could be used for something at some point. But money makes the world go around. I'm sorry to see your team break up. Leadership is an important trait in making something happen with a group.

    Good Luck on you other endeavors.

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  • #3Guest Guest

    i want to see Vikki again :)

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  • NoNameBadass NoNameBadass

    f

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  • Executor-64- Executor-64-

    army men 1,2 and toys in space just released on gog.com
    what's the status on this game, is it a profit or non profit project ?

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    • LordIheanacho LordIheanacho Creator

      We had nothing to do with the sales on GoG.com, that was entirely from 2K's end. GoG basically asked them to get the old games on their platforms and they didn't mind.

      I just wished they added Air Tactics, World War, and Sarge's Heroes on their as well.

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  • Bolt_Speedman Bolt_Speedman

    Army Men was a huge part of my childhood. Now I am an adult, and this reminded me of why I loved the series so much. It delighted me to know that others loved it as much as I did and was sad to see it end, now it doesn't have to, thanks to you and your hard work. I love every aspect of how you have created an Army Men game, you have done it right where so many others could have failed. It stays true to the series in every respect, the levels, the weapons, the enemies, the animations, the music (which I love), and the slightly cheesy but likable and fun atmosphere. You brought the child out in me with this game, and I thank you so much for doing so. I look forward to seeing further development and wish you the best of luck. Thanks for making me feel like a kid again.

    A fan of a massively underrated game series.

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  • #8Guest Guest

    I haven't seen any footage except from the old beta, so I don't know how much progress You've made so far, but I could help with little things, such as the sprint animation. For example: You start running. Ordinarily, one leans forward a bit (You got the sprinting itself right), then when stamina runs out or the player lets go of the key or whatever is used for movement input, You return to normal posture (depending on whether the player is still moving or stops input all together), but not all at once. Same for speed. It's all about the speed of the transition. The speed should gradually return to normal instead of going from 100 to 50 in a split second. It's hard to explain. A quick (but not instantaneous) transition from normal to sprinting posture makes sense, but what about the stop? When You stop sprinting, it will more than likely be a slower transition than when You start the sprinting process. An attempt at a sudden speed change like that in real life will send one tumbling, especially with all that equipment. What is the ideal rate at which the speed should decrease after the sprinting is done? How do we keep the player from going too far when they just want to stop from a full sprint or movement period in order to avoid falling to their death or into the view of enemies just around the corner? Rates are key here. Laws of motion are a tricky thing to emulate realistically. The transition animations are missing, too. That's just the tip of my "sprinting iceberg" but this could all be the blathering of a 20 year old with no life or prior experience (me) :P. I just want to see that this game is the best it can be and bring joy and nostalgia to all of the adults like me who played this stuff as a kid and have the kids who play it curious about what we had then. Maybe they'll grab an emulator and play some sh2 or rts (my top 2 over all). I want to bring the Army Men name back from the grave. Sorry for the WOT and possible redundancies, typos, and nonsense. Tl;dr Ik ik.

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    • LordIheanacho LordIheanacho Creator

      Nonsense! Constructive feedback on our game is always welcome.

      Matter of fact, your idea on sprinting will actually work well into AMO. Funny enough, we were actually planning to add a sprint-stop animation later in the dev cycle for better transitioniting, something I liked from Sarge's Heroes.

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  • FiresideBlake FiresideBlake

    Are you still working on this game or is the postponed still active?

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  • vader2055 vader2055

    just read the update that you cancelled the game such a shame sorry the modern gaming industry but you down it would have been awesome to see this come alive it had such a great idea well all i can say is if you ever get back into the gaming industry it would be awesome if you gave this game another shot :)

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    • mresc mresc

      That was an April Fools! Though I'm not sure why he didn't say so on indiedb. See here -
      Armymen3.net
      Facebook.com

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      • vcatkiller vcatkiller Subscriber

        For all intents and purposes it is still dead anyhow, or "postponed indefinitely" as the video blog puts it. So no not really that much of an "April Fools."

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      • LordIheanacho LordIheanacho Creator

        Actually it still is an AF joke. Its not truly dead, postponed means "in delay or limbo". Else, I'd just scrap the project and delete all its content.

        We want to make sure we have an IP of our own to leverage with acquiring the IP to AM series to ensure the game's success and future. Eventually we will still resume work on the game regardless, but I just hope we don't have to struggle with publicity should the IP acquisition approach fails or something else comes up, because we need it or permission from Take-Two to get the game on Steam.

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      • LordIheanacho LordIheanacho Creator

        I actually did repost it here.
        Indiedb.com

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