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C&C Generals: Zero Hour

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Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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  • #2Guest Guest

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  • A-Vladimir1994 A-Vladimir1994

    I saw this years ago in a mod as an intro Youtube.com, does someone know what mod is it or where i can find a better quality video

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  • Eugenijus_Kizinas Eugenijus_Kizinas

    Я не могу догнать почему удаляют мод Симбиоз? Мне автор дал разрешение сдесь выложить а его сразу грохнули (мод вплане):(((( тем более что мод очень годный.
    Неужели всем прикольно что только РОТР тут висит и Контра, причём Контра (ИМХО) после 007 испортилась сильно, за РОТР вооще молчу (пора бы уже компанию что-ли сделать за столько лет).
    Как бы надо честно конкурировать Господа, тем более что чем больше модов тем больеш выбор.
    Modern Warfare очень нравится но он замер:((((((

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  • Darth|Tyranus Darth|Tyranus

    if the game wont run , you have to set the compatibility to win xp sp 3 and run as an admin . this should solve the problem

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  • ahmedtananytnn4014 ahmedtananytnn4014

    Technical diificulites still show up
    i make options.ini file and still here

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  • generalselite generalselite

    Hi, I'm making this request to all mod creators which I'm hoping will not be an incredibly difficult task as I've read this type of modding can be done simply with FinalBig editor, but nonetheless;

    Can someone create a mod or simple application which allows us to create our faction from the already existing units & buildings? That way it's far easier than messing with a lot of the .big files and whatnot. Perhaps the compatibility of this mod can extend even further to work with other mods so that users can create their own factions from regular units and modded units. But in any case, at least a mod or application that allows us to create and add a new faction to the game.

    I imagine one straightforward way for this mod to work user-friendly is to be able to start off with a blanket template or from one of the factions/generals. From there, we would be able to change, add, or delete the buildings the faction can construct, the building's requirements in order to be build-able, cost, etc. Then we can choose what units production buildings can build, what upgrades and enhancements it can produce, etc. And if not too much effort, perhaps even create new producable upgrades with the ability to add an image for it to properly display. Then after editing the basics, the user can choose the general's powers, and again, if not too difficult, the ability to create new powers and add it's custom image for it, etc. After creating the entire faction, we get to name it, export it to correct folder location that we can choose since people install their game in different places, violla, they can send it to their friends if they want to play multiplayer with it, etc. I'm sure there's more creation features I'm not thinking of that could be possible, but that's some of the main things.

    I hope you mod developers get the gist of what I'm trying to come across here. If any of you have the time and are willing to make this, that'd be super awesome!

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  • Darth|Tyranus Darth|Tyranus

    How to fix the network mismatch when playing LAN ? We have the same files

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