A modified shellmap that was originally the vanilla Generals: Zero Hour shellmap. What's different is more combat going on through the original paths, teams are larger, nuclear MiGs (no tactical warheads, holy moly) replace the original, a few extra defenders, a building or two added, a bit of movement going on (purely cinematic).
Text from Readme inside:
Generals Zero Hour Shellmap Readme Thing
-----What is in here-----
2.) ShellMapMD.tga (not important)
4.) readme pls.txt (not important)
-----How to install-----
1.) In your Zero Hour folder (not the one in Documents), make sure a folder called "Maps" is present, create
a folder called "Maps" if there is not one
2.) In that Maps folder, place the ShellMapMD folder into the Maps. Make sure ShellMapMD.map AND map.ini are both in
that folder. The .tga is not important at all.
3.) Simply start up Zero Hour and see a moderately-modified battle go down, from the masses on the beach being bombed
to a few more units per team to increase combat.
Not anyone to credit other than myself for just modifying the map to give more combat and (of course) the creators of
Zero Hour for producing the game we know and love alongside providing the Worldbuilder.
Of course, you can just do whatever with it, whether it is modifying it even further with whatnot or giving it to others. Can't stop you or will not.