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CERES

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CERES is a cyber-tactical space combat game, where you lead a squadron of ships in an exploration and battle-filled single-player campaign. Inspired by Homeworld, Elite and Paradroid, it features thorough ship customization, advanced cyber-warfare and elaborate space combat. Command your ships in a rich 3D environment, manage your crew and artificial intelligences, mine, explore and trade your way through multiple missions -while keeping clear of alien monsters, rogue machines and dangerous transhuman mutants.

Latest tweets from @jotunngames

I'm about 80% done on updating the UI for Ceres. The station interface is left and it is a big one.Moving from OnGUI to Canvas is a hassle.

Apr 8 2016

RT @IndieGameGirl: [NEW BLOG] A call for responsible Steam user reviews in 2016 Ow.ly #indiedev #gamedev

Jan 6 2016

Still patching and fixing Ceres. :) I've begun work on a 2 stick mech shooter game thingy. So much simpler than Ceres, but still engaging.

Jan 2 2016

New patch uploaded for Ceres on Steam

Nov 9 2015

Back from my little vacation and ready to keep fixing bugs in Ceres!

Nov 6 2015

Currently working on improving the formation move in Ceres. Looks better now, ships try their damnedest to stay in their right place.

Oct 27 2015

Currently building and uploading a new patch to Steam. Should fix annoying save game error and formation error.

Oct 22 2015

Just uploaded a important patch for Ceres To Steam. No more camera issue breaking the game, or captains loosing their perks.

Oct 19 2015

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  • Yukino-69 Yukino-69

    "What would you say if you were the first person to set foot on Mars?"
    My response: The extraordinary is in what we do, not who we are. Curiosity is the key to creativity, knowledge and discovery.

    (well. too late. I had to post it anyway)

    Have a nice day everyone. :)

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  • WILEz WILEz

    If there was Italian texts in would buy it immediately!

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  • INtense! INtense! Staff

    Got a big contest coming up for this games launch. Super excited!

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  • #8Guest Guest

    pc requirements???

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  • #1Guest Guest

    Y no Mac? :(

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    • tryggvienator tryggvienator Creator

      Thats actually laziness on my part.
      Go to our site CeresThegGame.com and Click the download button there. Its a dropbox link, we have a Mac version there.
      Please note that the mac version is completely untested.

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  • BarecGesh BarecGesh

    getting better and better as it progresses along really like the new drones

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  • Coded_Ninja Coded_Ninja

    Best game ever in customization and storyline! Period.

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  • WolveNZ WolveNZ

    Not sure about some of the changes in the New Version:

    Ship combat feels a lot more fast paced than what it used to be, I think their should be a 0.5 Time Speed to help slow it down a bit.

    It also seams like your ships dont automatically engage fighters anymore, I think they should (as targeting is a pain!)

    The New AI that causes the Enemy ships to move around is a bit of a pain, in the Scene with the AI ships, they just run around my two Ships, utterly devastating them. its pretty dam hard taking on 6 odd Ships that are flying above, below, left and right!

    But else, it does seam allot more polished than the last Version!

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    • tryggvienator tryggvienator Creator

      Yeah there is a lot of debate within the team concerning the speed of the ships.
      Faster speed is better for long distance, but pain in the combat area. We are thinking about setting a specific combat speed to slow down the ships during combat.

      Point defence systems automatically target fighters.You have to manually target them for other weapon systems.
      You can group select targets for attack by activating attack order and ctrl drag a box over the targets. The ships should attack the closest ones first.
      We are working on changeable attack stances for the ships. This will allow the player to change his turrets to point defence mode and back. This way a ship can dedicate itself to defensive fire. The PD turrets will still be available as dedicated defence systems.

      The New AI is a bit more aggressive now. I myself did manage to take them all out without too much of a hassle, but I designed the game, so I know all the tricks.
      We feel its better to have the enemy on the move(At least some).
      More movement bring action to the combat. And apparently aggressive strategic movement :).

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      • WolveNZ WolveNZ

        Yea, the Aggressiveness does help the overall feeling of the game, immersion wise. But I think Coupled with the 200% speed it might be a bit much...

        Afterall, for Long distance, at the old speed, you could always speed up the game, and have it autopause when something important happend (might be good to also have a slow time down to something like 0.25 or 0.5 normal speed instead of straight off pause?)

        But Cant wait till you have those Stances Implemented! depending on the route you go down with player interaction (Majorly Observing, or Having to Micromanage a bit more) could it lead to also having movement automatically as the AI does? (Would make a great dealof sense with ships like the New Gearhead(?) ship, being armored better on some angles, and hopeless on others)

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