Civilization: Beyond Earth

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A new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind. As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

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  • Killer9169 Killer9169

    Hi anyone know if there are any mods in the works for this game i see the game has a mods menu but i cant seem to find any mods for it

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  • DiamondBorne DiamondBorne

    To anyone that haven't bought it yet, here's a breakdown:

    -Civ5 in space.
    -More complete than Civ5 at launch as it has all the system from it's 2 expansion packs.
    -No religions system however, not that you need anymore OP buff.
    -Every city can build and send sattelite, be it tile buff sat, kill sat, scout sat depends on your tech.
    -Early game Ideology, a revamped system from Civ5, you have to leveled it up via quest and tech.
    -Quest, some simple 'choose a bonus' quest to a chain quest involving wreck your neighbor with spy.
    -Secondary Goodie huts in a form of Ruined site. Your explorer can build an excavation site on them.
    -Land, sea, air and covert ops battle from the start. Instead of barbarians you have flying alien too.
    -******* Siege Worm, a distant cousins of Sandworm from Dune will wreck your explorer.

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