Dark Souls II

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Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & fx forward like never before.

Latest tweets from @darksoulsgame

This advice will fall on deaf ears but there's a common element to much of the chaos in #DarkSouls. T.co

21hours ago

Shoutout to @KrisMactavish for his awesome #DarkSouls tattoo and shirt! Thanks for coming to the @BandaiNamcoUS eve… T.co

Feb 22 2017

RT @simiorz:

Feb 22 2017

March 28th means one more journey into the wild imagination of Miyazaki. That makes it a can't miss occasion:… T.co

Feb 22 2017

If you could put any two bosses in the series into an arena to face off, which two would you choose? #DarkSouls T.co

Feb 21 2017

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  • TheUnbeholden TheUnbeholden

    I think the RPS interview was a warning sign that things weren't looking to good. Lack of mod support and answers that tell us they don't know how to fix the cheating problem is a sign they don't know or care about to fix the problems with their game.

    Many keys are not rebindable, the movement is awful, the graphics are surprisingly unspectacular.
    I wanted this one to be good, to get into the atmosphere and rich lore that the series (I've heard many times over) is supposed to offer (as well tough combat).
    But the interview seems like, well like the answers are rehearsed and with the dev brushing off important questions, well that provides more insight than the answers to the other questions.

    The somewhat arbitrary delay for the PC release really doesn't say anything about its quality.

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