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Dark Souls II

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Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & fx forward like never before.

Latest tweets from @darksoulsgame

RT @RagingSpaniard: @Peeverson @crowsmack @DarkSoulsGame Oh shit, thank you! I actually did a whole 31 days worth… T.co

Sep 23 2016

RT @Peeverson: @DarkSoulsGame Everything from @crowsmack. Sparklycrow.com

Sep 23 2016

This is a fantastic #DarkSouls3 poster by Nick Sadek. What are your favorite fan made posters? More:… T.co

Sep 23 2016

RT @IGN: In five years, the challenge, lore, and level design of @DarkSoulsGame has left a legacy that will last for decades… T.co

Sep 22 2016

Happy Birthday to us. And a huge thanks to the rabid fandom that keeps coming back for more. T.co

Sep 22 2016

Just so you guys know, our previous tweet might have some spoilers in the video itself. Watch with that in mind.

Sep 22 2016

ICYMI, here's Ashes of Ariandel gameplay from #TGS2016. Preorder the season pass now and save:… T.co

Sep 22 2016

Our Dark Souls III sale ends tomorrow — pick up your copy and save up to 25% off! Bandainamcoentstore.comT.co

Sep 21 2016

RT @GWR: .@bearzly just earned the record for most alternative control methods used to complete @DarkSoulsGameT.co

Sep 21 2016

You need more Ashes of Ariandel in your lives so here's a taste. Coming Oct. 25. Watch now: Youtu.beT.co

Sep 21 2016

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  • TheUnbeholden TheUnbeholden

    I think the RPS interview was a warning sign that things weren't looking to good. Lack of mod support and answers that tell us they don't know how to fix the cheating problem is a sign they don't know or care about to fix the problems with their game.

    Many keys are not rebindable, the movement is awful, the graphics are surprisingly unspectacular.
    I wanted this one to be good, to get into the atmosphere and rich lore that the series (I've heard many times over) is supposed to offer (as well tough combat).
    But the interview seems like, well like the answers are rehearsed and with the dev brushing off important questions, well that provides more insight than the answers to the other questions.

    The somewhat arbitrary delay for the PC release really doesn't say anything about its quality.

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