Dark Souls II

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Prepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & fx forward like never before.

Latest tweets from @darksoulsgame

RT @First4Figures: DARK SOULS - DRAGON SLAYER ORNSTEIN Statue Pre-orders are now LIVE! CLICK the image for TWO Lucky Winners for a... T.co

7hours ago

Credit for this creation goes to Reddit user Chasseurdesang. Superior skill is always appreciated.… T.co

22hours ago

RT @majornelson: ICYMI: Dark Souls. Xbox One X Enhanced. T.co

Jan 11 2018

RT @Arbys: A remaster? We're stoked. @DarkSoulsGame T.co

Jan 11 2018

RT @NintendoAmerica: Dark Souls is coming to #NintendoSwitch with improved framerate and resolution, as well as the Atorias of the Abyss… T.co

Jan 11 2018

Lordran beckons... #NintendoSwitch #Playstation4 #XboxOne #PCgaming T.co

Jan 11 2018

RT @NintendoEurope: Prepare for tough challenges ahead… #DarkSouls: Remastered strikes #NintendoSwitch on 25/05. 👉… T.co

Jan 11 2018

RT @VideogameIsArt: The #FanArt of #DarkSouls 🔥🎨 "Undead Settlement" Artist: @nyanlatte @DarkSoulsGame @fromsoftware_pr @senden_oguT.co

Jan 8 2018

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  • TheUnbeholden TheUnbeholden

    I think the RPS interview was a warning sign that things weren't looking to good. Lack of mod support and answers that tell us they don't know how to fix the cheating problem is a sign they don't know or care about to fix the problems with their game.

    Many keys are not rebindable, the movement is awful, the graphics are surprisingly unspectacular.
    I wanted this one to be good, to get into the atmosphere and rich lore that the series (I've heard many times over) is supposed to offer (as well tough combat).
    But the interview seems like, well like the answers are rehearsed and with the dev brushing off important questions, well that provides more insight than the answers to the other questions.

    The somewhat arbitrary delay for the PC release really doesn't say anything about its quality.

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