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Day of Defeat: Source

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Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.

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  • YuriFR YuriFR

    [[using google translator...]]
    I play Dod classic with bots (old system "Sturmbot") since beta 3.1 version (around the years 2001/2002). However, with the death of the developer "Johan 'Jowo' Linde" (Tsunami:2005), the project "Sturmbot" was interrupted (in version 1.7). I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots to Dod: Source should follow roughly the same path trodden by "Jowo". One of the greatest qualities of old Sturmbot is the ability of the AI ​​to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other (the Sturmbot wore the animations and voices, existing as standard in the game). Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This characteristic made the atmosphere of game much more dramatic (like a thriller movie, similar to the famous "Saving private Ryan"), because the human player could be hear the commands of his own team and the screams of the enemy (when they were approaching). All this causing a feeling of being in a real war (as in game "Medal of Honor: Alied Assault"). I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents systems of bots for Dod:S there are no equal resources like in the Sturmbot. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot system.

    With this suggestion i also put a link to the changelog of Sturmbot. My expectation is that someone considers this as a positive opinion, and based on this changelog, implement new scripts that produce the same desired effects:
    Jasonwilliams400com.startlogic.com

    The results will be probably very fantastic !!! Thanks for who considering this message!

    Reply
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  • nando259 nando259

    I love this game!

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  • alencore alencore

    New rcbot2 video...now sprinting...
    Youtu.be

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    • YuriFR YuriFR

      [using google translator...]
      Sir Alencore, i hope you are the same person named "Cheeseh" (Rcbot developer). A long time i trying to contact Cheeseh: I am a fan of Dod classic with bots (old system "Sturmbot") since beta v3.1 (around the years 2001/2002). Since then I play Dod, however, with the death of the developer "Johan 'Jowo' Linde", the project "Sturmbot" was interrupted (v1.7). I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots for Dod:S should follow roughly the same path trodden by "Jowo", and only you are able to do currently! One of the greatest qualities of sturmbot is the ability of the AI to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other. Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This feature made the atmosphere of game much more dramatic (like a thriller movie, as the "Saving private Ryan"). This is because the human player could be hear (and see) the commands of his own team and the voice/screams of the enemy (when they were approaching). All this causing a feeling of being in a real war (as in game "Medal of Honor-Alied Assault")! I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents systems of bots for Dod:S there are no equal resources to the sturmbot. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot. With this suggestion also put a link to the changelog of Sturmbot.
      My expectation is that you consider this as a positive opinion, and based on the changelog of sturmbot, implement new scripts that produce the same desired effects: Jasonwilliams400com.startlogic.com

      The results will be probably very fantastic !!! Thank you so much!

      Reply
      2 +
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  • alencore alencore

    Here's an awesome DODS BOTS....Rcbot2 now fully supports DODS current version 1.0.0.49 and will be updated anytime dods does. Get it here and additional waypoints as well at it's forum....
    Rcbot.bots-united.com

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  • RaptorXL RaptorXL

    can i mod this game into a ww1 mod?

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  • ESFfan ESFfan

    THEYVGOT BOTS!!!!
    Dodsplugins.com

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    • Simcardo Simcardo

      Now all we need is Ironsights for all weapons. I wonder why so many people dislike the realistic way of being able to use ironsights.

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      • DAB9595 DAB9595

        I don't dislike them personally, I just believe that not every single game needs them, such as games made by Valve.

        Reply
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      • #8Guest Guest

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