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Frontlines: Fuel of War

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Frontlines: Fuel of War is a military-themed infantry and vehicle based, open-world first person shooter. The newly formed Red Star Alliance, led by Russia and China, clash with Western Coalition (U.S. & the European Union) forces over increasing energy shortages. This sets the stage for a massive conventional apocalypse pitting the biggest military powers against each other as they try to defend their interests and support their collapsing economies.

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  • Dzev Dzev

    If anyone want to play multiplayer it still possible!
    Folow this solution:
    Steamcommunity.com
    Due to master server is gone there is only way to connect by directly entering server IP's, there 2 servers tracked currentl:
    Gametracker.com

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  • Omnicr○n Omnicr○n

    Call of duty Black Ops II anyone?...........;)

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  • Jevuner Jevuner

    People still play it? Looks good (even for a BF2 clone) Kaos Studios (Trauma Studios before) so they was bought by DICE to help in BF2 develoupment after Desert Combat mod on BF1942 with a big success... but Homefront sux, fail...

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  • yoda589 yoda589

    i had such high hopes for this game. (bought the limited edition without thinking, expecting an awesome game) singleplayer had a good story to it,but when it came to multiplayer, it was dissapointing

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    3 +
  • Oomphstein Oomphstein

    i like the Singelplayer more then the Multiplayer not that its a good singelplayer.. i just hope that FFOW2 will have better singelplayer and a co-op feature

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    2 +
  • JackJB JackJB

    big disappointment i was expecting much more than this but oh well after playin the demo i was putt off.

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    2 +
  • Hitez Hitez

    Eh, could be better. crappy old version of the Unreal engine 3 was used too. but thats not a reason to blame why nobody plays this game haha

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    2 +
  • Aydynbek Aydynbek

    Love this game. Also I wanted to point, that this game is very succesful
    because the team made the best modification in the gaming industry. Thats why I make mods, so I can be pro with gaming.

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