Gang Beasts (prototype)

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Gang Beasts (prototype) is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Latest tweets from @boneloaf, @gangbeasts

RT @gangbeasts: the 0.5.7p1 Early Access patch build was published this morning with online server support (see Steamcommunity.com for information)

Jul 6 2017 by boneloaf

the 0.5.7p1 Early Access patch build was published this morning with online server support (see Steamcommunity.com for information)

Jul 6 2017 by gangbeasts

RT @DoubleFine: @belfastboy18 @boneloaf That’s the plan!

Jul 5 2017 by boneloaf

RT @gangbeasts: public servers are scheduled to come back online from 10am BST on Thursday 6 July, see Beef.city for more information

Jul 5 2017 by boneloaf

public servers are scheduled to come back online from 10am BST on Thursday 6 July, see Beef.city for more information

Jul 5 2017 by gangbeasts

RT @gangbeasts: servers are still offline, fixed server build is in testing, plan to make public servers available tomorrow, see T.co

Jul 4 2017 by boneloaf

servers are still offline, fixed server build is in testing, plan to make public servers available tomorrow, see Beef.city

Jul 4 2017 by gangbeasts

Sorry for the current server downtime, please see the linked post for more information and updates T.co

Jul 3 2017 by boneloaf

servers are temporarily down for maintenance, please see Beef.city for information (working to have them back online tomorrow)

Jul 3 2017 by gangbeasts

Patch notes for the Gang Beasts 0.5.7 beta Gangbeasts.game

Jun 29 2017 by boneloaf

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  • ZeZeM ZeZeM

    where do u put the file?

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  • RyanTitan RyanTitan

    Well it looked promising but -
    It went Steam too early and now the price grabs more attention than the game
    The concept is unoriginal considering that is has very small sandbox content
    Another full-unity game, unity is a dying platform

    Unless Steam does something about the price, cause let's face it, sandbox is already the most infested category in Steam, and unless it will be modelled on C++ or anything else, I'd play Unturned before it.

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    • glumjamesbrown glumjamesbrown Creator

      We're excited for Timeline and Cinemachine in Unity 2017.1, The price of Gang Beasts on Steam was set to at $20 to subsidise support, development, and hosting costs for the 8 player online multiplayer component of the game (we want to support the online component of the game for multiple years post launch as we have multiple free post launch updates planned including specific sandbox content), we don't plan to increase the price at launch (unless Steam globally adjusts pricing for inflation), the price is set by Boneloaf in consultation with partners; we did consider selling a lower priced offline only version (like the local only DRM free Humble builds but on Steam) but rejected that as it would have caused confusion for an Early Access game to have tiered pricing. We needed to optimise the character and scheme geometry and physics to add more sandbox content, we are close to completing that work (see Youtu.be for a comparison). Current public builds of Gang Beasts are made with Unity 5.6 and C#.

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