Greed Corp

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Greed Corp is an award winning, innovative turn-based strategy game, situated in a rich, fictional world inspired by the industrial revolutions and their destructive effects on the environment. Find the delicate balance between harvesting the land for resources and preserving it to stay alive. Will you defend your territory or sacrifice it to keep it out of enemy hands? Manage the finite available resources to build your army and use the collapsing terrain to your advantage.

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  • DDesert DDesert

    really fun and challenging game, comes close to chess as close as a pc game can get.

    after a long campaign to complete you certainly learn the ropes.

    every match is different, many maps and appealing environment.

    the simplicity is a huge plus.
    deep game.
    easy to learn but when it comes to mastering..

  • Sylvara Sylvara

    The animations flow nicely and the simple design of the devices in large size looks fun. Also does the music - granted that the one from the video gives an idea of those that will be in the game.
    I like the fact you can choose to play small maps, but there will need at least a few wide ones, indeed.

    Another point that shows even in the great demo video, is that the gameplay's pace (the framerate?) is much too slow to keep focused. It would be good to allow the players to speed up the animations, with the actual animation rate in the video as the slowest option.

    I agree with RookieDagro on the fact that few games focus their gameplay on others aspects than war, like trade/diplomacy, environment, and cultural/ethnical sort of RPG variables in RTS. So yes, definitely, it would be a very refreshing and attractive idea to try here, even if these aspects are minor with war remaining the major focus.

    Minding these three things, you can be sure I'd buy the game as soon as possible and readily recommend it around.

  • olvimasta olvimasta

    This is a fun game. I've had it on steam for maybe a year now. Its like a different take on hexxagon meets chess. I love it. Never before have you raged so much over that one move that costed your units survival :D

  • RookieDagro RookieDagro

    Cool idea, but the scale seems to be terrible.
    It seems this is made for games that last for only 20 minutes and are 1 v 1.
    This is a very nice base game.
    There's more that needs to be done before I'd buy it though.

    Bigger maps.
    More players per map.
    Random events.
    More in-depth gameplay with a large number of different unit types available, aswell as technological upgrades and near end-game, the creation of artificial floating tiles so as to expand your territory.

    To add onto that, why must all strategy games be genocidal? I'm getting bored of the same old "Kill the other guys" method of strategy games, it feels limited and linear.
    Anno 2070 had a decent idea but they failed to expand on it, still keeping the player vs player aspect.

    Take this to heart W! Games, there are a number of us gamers who want games that center around societal aspects, environment, cultural differences, ethinicities, we want the options to build underground, or in the sky, to outgrow other players economically. Sandbox RTS, open ended spanning hundreds of in-game years, with the ability to have apocalyptic events that change the gameplay from " grow your nation " to " locate survivors and rebuild whilst holding off raiders and other players " , There's so much that can be done with sandbox RTS and no one is doing it. Because mainstream game companies are LAZY. They don't want to spend 6 years developing the worlds best RTS ever seen. They'd rather spend 6 months on one and throw it out to get some quick cash.

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