eroes of Newerth puts two teams of players against each other: the Legion and the Hellbourne. Both teams are based at opposite sides of a map. The standard map is split into three continuous ‘lanes’, running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team’s base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed ‘creeps’ are spawned every thirty seconds, and run along their lane until they meet opposition – which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure. One team can choose to concede after certain time periods.
Players on each team choose ten of 2 heroes, featuring a variety of abilities and advantages to compensate for any shortcomings. Players control a single hero from a top-down perspective, while common features of real time strategy games such as base management and resource collection are removed. Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up. Experience is gained for being within the range of enemy units when they are killed. The maximum level a hero may achieve is 25 and the experience required per level gain increases with each new level. The player obtains gold though periodic income and combat experience, which is used for buying items that increase the power of his or her character. The game ends when the opposing team’s main structure is destroyed.