How to Survive

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You are shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive? Collect the pages of a Survival Guide and figure it out, of course! Find food, water, and shelter before you perish. Uh oh, is it getting dark? Figure out how to get through the night! While you’re at it, gather up some of this awesome stuff and piece together over 100 handmade weapons and tools—from shotguns to Molotov cocktails. Now you can defend yourself and your friends like a boss… but can you escape?

Latest tweets from @eko_software

Happy and excited to announce our new ARPG game on #Warhammer fantasy battles IP ! To be continued ...

Mar 24 2017

Still recruiting. All job offers here:

Mar 1 2017

RT @JgLevieux: Games sale for @How2SurviveGame on special @505_Games humble store page

Feb 21 2017

RT @505_Games: Download @How2SurviveGame today and endure the zombie apocalypse. PS4: XB1:…

Feb 18 2017

RT @majornelson: How To Survive 2 from @Eko_Software & @505_Games is now available for Xbox One

Feb 14 2017

RT @humble: Save 70% on How to Survive 2 in the #HumbleStore Zombie Sale!

Feb 3 2017

RT @505_Games: Following @How2SurviveGame? Get on it for your chance to win a #H2S2 console key!

Feb 1 2017

RT @afjv_twit: Offre d'#emploi Character artist - Eko Software (Janvier 2017) #job via @afjv_twit @Eko_Software

Jan 31 2017

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  • booman booman

    I love the look, feel and genre How to Survive composes. What an awesome looking game. More than just run-n-gun, but survive the elements and nature.

    • TheUnbeholden TheUnbeholden

      doesn't feel like a survival game.. feels like a rather poor linear hack-n-slash game. Because its linear it just throws all the **** you need to "survive" on the one road you need to take. So its not survival and exploring but... collect ****.

      The crafting is rather odd. It combines everything for you so you have no idea how your crafting it, the game might as well dispense with it altogether and hand the finished items because thats how it ends up feeling in the end.
      You get blueprints by visiting huts that stand out like a sore thumb along the one path you take. Lame. I want to discover how to craft myself through "experimentation" but after what we've seen so far that's asking to much from the devs that don't have a clue.

      It seems to me that "survival" is really hard to do in a linear game... Here its done very poorly so the question of whether its a survival game answers itself here. This is rather poor even for a casual XBLA experience.

      Go back to the drawing board and make a non-linear game.. its a god damn island for gods sake.

      • booman booman

        I usually prefer open-world/non-linear games too. There are a few linear ones that are pretty good like Titan Quest.
        If they are creative and the game is huge, then linear won't be so bad, but it does kill the re-playability.