The first fight between ironclads, the battle between the USS Monitor and the CSS Virginia, finished in a draw. Both sides have retired to learn from their first battle, and improve their ships where possible. Round 2 of this struggle to rule the waves begins with your hand on the wheel. Run out the guns! Full speed ahead to victory!
This game will include elements of various genres – historical wargame, naval simulation and turn-based tactical strategy.
The game’s flow of time is organized into rounds. Within the limits of each round, the player and the computer opponent take turns executing all actions possible within five minutes of real time combat for each of their ships. At the moment when the the selected active ship is carrying out an action, all other game units are motionless. Time for decision-making is not limited.
Game locations are presented in real 1:1 scale and are not divided into cells or hexagons. The trajectory of movement of the active ship is determined by laws of physics and calculated using realistic speed, size and shape of a unit.