L.A. Noire

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Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.

RT @therealjackster: Landed it! #GTAOnline @RockstarGames T.co

16hours ago by rockstargames

RT @flyerscourtney1: Twitch.tv LIVE with @DoNGaming123 @ShezzaSid @dspencegaming @lastritez @SPIRALxGUYS and itsjackfromyt come watch!

16hours ago by rockstargames

17hours ago by rockstargames

RT @GTAJunkies:

18hours ago by rockstargames

Stream in 1 hour! Bikers Business & Stunt Races with @DoNGaming123 & @E_GNetwork friends Twitch.tvT.co

18hours ago by rockstargames

#GTAIV #fanart Brazilian artist @wagnerwandger spent 3 weeks back in 2008 painting an epic Liberty City panorama… T.co

23hours ago by rockstargames

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  • DonBre DonBre

    Sounds interesting :D

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  • Spe¢ter Spe¢ter

    Does L.A. Noire support mods at all?

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    3 +
    • feillyne feillyne Staff Subscriber

      Everything is moddable as long as you have/made tools to unpack unique game archives/packages and view/edit models/code (scripts, soft-coded stuff) etc.

      Everything is moddable one way or another. (Even on the Assembly/disassembling "level".)

      But no, LAN doesn't have any official dev tools AFAIK. Fans need to make them themselves.

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