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Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.

Latest tweets from @hemispheregames

RT @DigitalOpus: Our future robotic overlords in training Youtube.com

Nov 21 2017

Damn you, paranoid solider! #TheTruthHurts #PandemicLegacy

Nov 9 2017

RT @flantz: I’d kill for a Hanabi deck based on these T.co

Nov 5 2017

RT @Oatmeal: lol T.co

Oct 25 2017

RT @walaber: This game I'm working on is turning out pretty close to the real thing! 😎 TOP: digital "walaber", BOTTOM: walaber i… T.co

Oct 23 2017

RT @DeepMindAI: Our 2nd AlphaGo @nature paper! #AlphaGo Zero learns to master the game of Go 'tabula rasa', entirely from self play… T.co

Oct 18 2017

RT @funomena: After months of love & hard work on this game about letting go, we finally set #LunaGame free! Available for VR at… T.co

Oct 18 2017

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Oct 5 2017

238 ratings - share yours:


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  • panda1337 panda1337

    Love this game!!!

  • NothingMuchHereToSay NothingMuchHereToSay

    I'm having trouble with the Demo's menu, the game itself works fine on Linux, but the fonts aren't showing up in the menus.

    • andreihaiducul andreihaiducul

      The original release (1.6.0) shipped with a bad font, but that problem has since been fixed. Maybe the demo hasn't been updated? Check out this thread for discussion & a solution: Hemispheregames.com

  • franfistro franfistro

    Found it in the All Charity Bundle.
    I really enjoied this game. However I find final levels with gravity impossible to pass.
    Tried several times, but the lose of mass to change orbit ownes me.
    Any special advice on how to finish these final levels?

    2 +
    • andreadandrea andreadandrea

      i'm stuck there too. i think i have 2 more levels to go to finish the game and i WILL to them someday and somehow!!

      2 +
  • onomastikon onomastikon

    Stumbled across this in a "charity pack" and would be willing to give it a try, but ALL of the menus are in GERMAN without a single option anywhere of changing the language to English. Gee, thanks.

    2 +
  • malevolent malevolent

    Text not shown, only labels as you can see:

    Testing on Arch linux 32 bits. HIB works nice, but not Desura's one.


    7 +
    • F3lix85 F3lix85

      I found a fix for it. Create a file called UserBindings.cfg in ./desura/common/osmos and add the line: lang "en"
      then try running it from the desura client again.

      Forgot to add that lang as the possible values of de, en, es, fr, and it.

      5 +
      • cip91 cip91

        The fix doesn't work, and it doesn't shows text neither if I launch it via desura/common/osmos/launch.sh .. But I get this:

        WARNING: error loading font file Fonts/FortuneCity.ttf . And the font is in there, any hint?

        2 +
      • cip91 cip91

        So it seems that the font is kind of broken, a simple solutions is to copy a TTF font form /usr/share/fonts/TTF and put it in the /osmos/Fonts directory, renaming it as FortuneCity.ttf, that works for me. Visit this thread for more info Hemispheregames.com

        2 +
    • lukad lukad

      Same for me on Arch 64-bit.
      But if I launch it via desura/common/osmos/launch.sh the labels show up correct.
      Kinda annyoing.

      2 +