Overgrowth

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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Latest tweets from @wolfire

The Wolfire team is doing a reddit AMA live now! Reddit.com

Oct 16 2017

Overgrowth 1.0 has now launched!! Check out the release video: Youtu.be Get the game at: Wolfire.com

Oct 16 2017

Overgrowth is leaving Early Access October 16th! Please ask for review copies if we haven't found you already - con… T.co

Oct 11 2017

RPS did a brief write up of the Beta 6 release: Rockpapershotgun.com

Oct 8 2017

The final Overgrowth beta is now available! Check out the beta 6 video: Youtu.be Get the game at: Wolfire.com

Oct 3 2017

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  • L3d L3d

    i allways thought it was free ,till i saw the steam page :(

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  • vvorm vvorm

    An awesome feature in this game would be to pick up sand to temporarily blind opponents, or just small - medium sized debris (eg. bricks to posts) to throw or use as a means of defence/offence.

    Again I can only imagine what beauty this game will bring.

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  • duck354 duck354

    hmmm..

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  • hulk0 hulk0

    Will you ever start building an actual game world? Stop showing us these makeshift alpha levels and updates to negligible little techical aspects. You're advertising this as an action-adventure but this still looks nothing more like a tech demo with some arenas and beat 'em up and platforming mechanics. Stop screwing around with the technical aspects and start building a GAME.

    First of all, start building an actual game world. An actual living world. Then add a narrative component, a story. Add NPCs to interact with and objectives to complete. You have your engine, and you seem to have been stuck at this very stage for years. ******* utilize it already, build a game.

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  • the*Joker the*Joker

    This game is probably not ever going to come around. I know that these guys have worked their heart and soul into this game, but a development cycle this long is just unrealistic to ever be successful as a game studio, indie or AAA.

    I mean, let's face it, plenty of indie game studios have opened up their games to Early Access and Greenlight and gotten pre-orders and Kickstarters and then they take the money and run or deliver a product that is ridiculously below professional quality.

    To each his own. Four man team? You could divide the spoils well.

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    • TheUnbeholden TheUnbeholden

      They've hired 2 more programmers, Turo and Tuomas, and are looking for an animator. Where looking at mostly performance boosts in the long run and avoiding CTD's thanks to their help.

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      • Habbadax Habbadax

        Hopefully they can actually make some progress towards being a proper game rather than a thirty dollar tech demo, then

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  • #9Guest Guest

    Pretty neat stuff, would love to play as soon as it comes out!

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