Overgrowth

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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Latest tweets from @wolfire

A city scene from the new in-progress Overgrowth campaign. A fleeting calm T.co

Feb 17 2017

Some fan art T.co

Feb 17 2017

A first pass on some even less hospitable bedding T.co

Feb 17 2017

A nice day for a stroll through the swamp T.co

Feb 17 2017

A cozy B&B, for champions to take a rest between freedom fights. Within stumbling distance of the historic Waterfal… T.co

Feb 16 2017

Lost an argument with a new slider control just now T.co

Feb 16 2017

An enemy camp. This is a first pass, without much clutter, and with just enough present to inspire further art and… T.co

Feb 16 2017

Turner looking out over a forest after a medium climb. From an in progress level in our new campaign. T.co

Feb 15 2017

Some in-progress work on our new pause menu, to be included in our next release T.co

Feb 14 2017

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  • vvorm vvorm

    An awesome feature in this game would be to pick up sand to temporarily blind opponents, or just small - medium sized debris (eg. bricks to posts) to throw or use as a means of defence/offence.

    Again I can only imagine what beauty this game will bring.

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  • duck354 duck354

    hmmm..

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  • hulk0 hulk0

    Will you ever start building an actual game world? Stop showing us these makeshift alpha levels and updates to negligible little techical aspects. You're advertising this as an action-adventure but this still looks nothing more like a tech demo with some arenas and beat 'em up and platforming mechanics. Stop screwing around with the technical aspects and start building a GAME.

    First of all, start building an actual game world. An actual living world. Then add a narrative component, a story. Add NPCs to interact with and objectives to complete. You have your engine, and you seem to have been stuck at this very stage for years. ******* utilize it already, build a game.

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  • the*Joker the*Joker

    This game is probably not ever going to come around. I know that these guys have worked their heart and soul into this game, but a development cycle this long is just unrealistic to ever be successful as a game studio, indie or AAA.

    I mean, let's face it, plenty of indie game studios have opened up their games to Early Access and Greenlight and gotten pre-orders and Kickstarters and then they take the money and run or deliver a product that is ridiculously below professional quality.

    To each his own. Four man team? You could divide the spoils well.

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    • TheUnbeholden TheUnbeholden

      They've hired 2 more programmers, Turo and Tuomas, and are looking for an animator. Where looking at mostly performance boosts in the long run and avoiding CTD's thanks to their help.

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      • Habbadax Habbadax

        Hopefully they can actually make some progress towards being a proper game rather than a thirty dollar tech demo, then

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  • #9Guest Guest

    Pretty neat stuff, would love to play as soon as it comes out!

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  • calmflow calmflow

    This may not be dead but it's stagnant and looking more and more hopeless. Once upon a time this team were the vanguard of indy game development, they were the incubator of the humble bundle and now two decades on, they are irrelevant.

    Harsh? Maybe
    Honest? Absolutely.

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