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World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination.

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  • JuleRose JuleRose

    Will anyone be willing to make a Wolfenstein: The New Order/The Old Blood/The New Colossus Weapon Sound Pack?

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  • albatross365 albatross365

    Any reason why I can't use dynamite?

    I have it listed as a weapon but can't select it....

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  • #9Guest Guest

    I would like to see someone add all the exclusive content of the Xbox port to both the PC & Mac OS X ports of RTCW.

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  • #2Guest Guest

    Am I the only guy here who hated the default weapon models, I mean look at them they just look hideous. The FG42 model wasn't too bad but I still had some gripes with it. But everything else was just horrible, no offense to ID Software but I wander what was going through their minds when they modelled the guns

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    • HerZeLeiDZA HerZeLeiDZA

      I'm with you. In the early 2000's we also had MoHAA and SOF2. Both of these games on average had considerably better looking weapon models than RTCW. It's also the strange positioning of the weapons on screen that is off putting. The gun reloads are also bland.

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    • WolfETPlayer WolfETPlayer

      For 2001 it was fine I guess

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  • Nightmarekiller Nightmarekiller

    I love almost all mods and maps that had being created for this game. But I am curious to ask if anyone ever tried to fix some minor problems from the Original game that it appears also in mods.

    1) If you equip the flamethrower and kick your enemy, he will react as he catch on fire !!!! WITHOUT EVEN SHOOTING LOL !!!

    2) Create if possible "auto-reload off" option. I mean seriously when the clip is empty then you should switch to another weapon, but that is not possible ?

    3) One option that I disable from the game is the "cg_autoactivate", basically the auto-pickup of items and weapons. I love this option to disable it because is adding a little bit of realism. The only problem with this option is that is a little tricky where you have to aim on the object or item you want to pickup. Another problem is when you reach an altar full of spikes with a treasure on it, you cannot pick it up.Is in the map "crypt2" at the end of the level.

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  • Res1 Res1

    Developed by Gray Matter Interactive, not ID

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  • TyrannoWright TyrannoWright

    Which mod has better AI? RealRTCW or Venom Mod?

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    • WolfETPlayer WolfETPlayer

      Generally, AI is the same in both mods. Me and Hellbaron, we only altered .ai files(accuracy,reaction,health etc.). In realrtcw i also altered some ai stuff through source code( for example melee damage for undead). None of us have skills to do major changes to AI. It requires much more than simple editing of .ai files and source code.

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