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ScrumbleShip

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ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.

Latest tweets from @scrumbleship

RT @tobyfox: If you want to test the Linux (Ubuntu) version, opt into the steam Beta branch "linux_test" using the password "spaghettilasagna"

Jul 17 2016

And that's it! Absolutely everything is migrated over, and appears to be working well. Better than it ever did, actually : )

Jul 7 2016

Migration to the new server 90% complete. Now time to hit pillow. *THUD*

Jul 6 2016

My weekend isn't much different :D T.co

Jul 2 2016

Livestream in 15! Exciting! Youtube.com

Jul 2 2016

Livestream later today! Hope to see you there: Youtube.com

Jul 2 2016

Livestream tomorrow at 2pm! Hope to see you there! Youtube.com

Jul 1 2016

57 ratings - share yours:

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  • ludsoe ludsoe

    I really should buy this.... Been watching it for a while.

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  • Phosphóros Phosphóros

    Is this game still in development?
    Such a long time without news.

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    • dirkson dirkson Creator

      Just wrote an article about that, actually. It should be on the main ScrumbleShip page. Long story short: I've had some serious setbacks, but have restarted work and am making solid progress again.

      Cheers!

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  • AceJoker303 AceJoker303

    This looks like a great game. Albeit a couple years old.

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  • Lord_Creed Lord_Creed

    this game looks awesome, and i was wondering, will there be shields with higher and lower capacity and will there be any projectile weapons?

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    • Insolent. Insolent.

      Hey - I'm not the dev, but he has long discussed various projectile weapons like railguns, gauss coil guns, regular gunpowder guns, and various missiles/rockets. Those should be pretty awesome in effect once the physics engine is fully implemented! The voxel damage engine already works, and you can imagine how chewed up ships will get by projectile weapons.

      Right now there's only a prototype laser that - depending on its power setting - gradually heats and melts blocks at low levels, or instantly vaporizes voxels at high levels. In future, energy weapons will draw from the ships' power grids, so projectile weapons will have the advantage of not producing as much waste heat and hogging power. Although railguns and gauss guns will draw power of course, and their power levels will also be adjustable to vary the velocity.

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  • moddlord1 moddlord1

    coool!1

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  • BrandonZ201 BrandonZ201

    Thanks for this awesome graphic update!

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  • Gn0meSlice Gn0meSlice Subscriber

    This is magical. Thank you indiedb for posting this on Facebook.

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