Slender's Woods


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Slender's Woods is a short horror game about a mythical creature Slender man. One of the main reasons this game was made is to show a different atmosphere and gameplay done with the Slender man character. The goal is not to collect a certain amount of objects to win like in the most Slender tributes/clones. This game is more about storytelling and puzzle solving. The development started a month after the original Slender game by Agent Parsec came out. The game features two modes with different gameplay: 1.Story mode, the main feature of the game, which plays like a quest with the enemy chasing you. You have to visit various locations, pick up/use items and solve the puzzles. 2.Page collecting mode. This mode is added just as a bonus for the fans of the original game. You have to collect a certain amount of pages in the woods to survive. See the text file for the list of controls and important tips.

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  • Clementine_Everett Clementine_Everett

    This game is cool,no.. awesome! :)

    2 +
  • fe9 fe9
  • Drone_Locker Drone_Locker

    If i might be honest (and probably suffer some serious hateing afterwards :P) i think this game is medicore at best. Most of the fear comes from jumpscares and cheap tension. GFX are plain ugly, models like taken from '90s, game is short and dull and ending obvious and predictable.
    The only reason why this is rated so high are YouTubers constantly making Lets Play videos about it.
    There are SOOO many awesome games down the line... and this is just taking space.
    Its not a bad game, mind you. But it just doesn't deserve the hype and fame it gets.

    2 +
    • Mikko_Sandt Mikko_Sandt

      Did you ever consider why people make videos of it? That's like saying FNAF is popular only because people make videos of it. It goes both ways: Good, popular games make good Let's Play videos and those videos in turn help market the game.

      2 +
    • EZeddy EZeddy Creator

      If I'll ever have a game development career, I'll be referencing this game as my biggest "sell out" point. A game like this could only be big in 2012-2013 because of the indie horror bandwagon. I have to admit, I was really happy when the game got to mainstream horror scene, and for me it was a big achievement. As you said, the game didn't age well, and the mechanics & graphics look rather sloppy nowadays (especially the walking speed, dunno what I was thinking), and I'm even kinda ashamed of including it in my portfolio, but at the same time, it allowed me to show some of my skills to the public and helped me gain some experience in game development. So, I'm not afraid of its existence. 2012 was a good time for indie horror, when every new game seemed like the scariest thing ever. Well, for a short period of time, at least.

      4 +
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  • -Mr.Black- -Mr.Black-

    I just featured this game in the last video of our Slendython let's play marathon at Last Level Press! Great work here; I really hope to see more from this creator in the future.

    Link to my Let's Play:

    -Mr. Black

  • epicface826 epicface826


    2 +