A SOF2 map made by leon brinkmann to test non-player characters (NPCs). Very fun!
Description :just a test for working with the NPC's.
Release Date :26-05-2003
Version :gold version
Author :leon stephan brinkmann
* Construction *
Buildtime : 3 weeks
Compile Time : about 30 minutes
Base : ?
Editor : GtkRadiant.1.3.7.dev
Map Known Bugs : far as i know none
Gametype Known Bugs : sp-map no bugs
Features : ?
Secret : ?
New Textures? : no
New Sounds? : no
Custom Soundtrack? : no
Compile Machine : AMD 1.3 GHz
* Play Information *
Game : single player :
Supported Modes : no
Requires : -
Players : 1
========================================== * Installation *
INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
Select works from the multiplayer server list.
==================================== * Credits *
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team
============================= * Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
* Warning - Must Read and Understand Before Use*
The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
i have worked before with the Duke Nukem engine, the Swarrior engine, QeRadiant,
Worldcraft 1.6a and MohaaRadiant before i started with GtkRadiant 1.3.7.dev
I have build sp-maps for;
name; number of build sp-maps:
-Duke Nukem 7
-Shadow Warrior 5
-Unreal Tournament 2002+2003 2
-Medal of Honor 11
i had Medal of Honor and Sof2 at the same time around april last year (2002) and emidiatly
i found (and still think SoF2) is the greatest game. only there where and are no tutorials on
building sp-maps with SoF2 and there are a lot for Mohaa sp-maps. that's why i did start with
mohaa. but after 11 big sp-maps i didn't found it great anymore. my hart did still go out to
SoF2 and because there where still no tuts. about sp-maps building i decided to try it anyway.
and because i did work so hard with MohaaRadiant i now can make sp-maps with SoF2.
i did choose for the GtkRadaint 1.3.7.dev because it's working better for me, in the beginning
you realy don't now where to look, but now i love it.
the community can be sure that there will be following a lot sp-maps for SoF2 of mine. because
i work a little with the other newest games, Splinter cell, hitman2, unreal t.2003, battlefield
1945,mohaa spearhead, jedi2, RTCW. but still they even can't stand in the shadow of SoF2.
simply because you can see shotdamage by the NPC's. not that i'm a sick man that likes blood
and gore. but let's get realistic. when i shoot someone at his head, i want to see a hole, and
what a nice holes SoF2 has.
That's all for now.
The .pk3 file should be extracted to the user's SoF2 /base/ directory.
Start an SoF2 Singleplayer Game.
pull down the console (Shft+ ~) and type : map LEONSoF2-1
This sp-game had 2 maps that are linked with a "change-level-trigger",
so at the end of the first map the scond starts automaticly.