Fight your way through to the 1st floor of the train station office
Description :fight your way trough to the 1-st floor of the trainstation office
Release Date :06-06-2003
Version :gold version
Author :leon stephan brinkmann
* Construction *
Buildtime : 3 weeks
Compile Time : about 20 minutes
Base : ?
Editor : GtkRadiant.1.3.7.dev,and a little bit SDK
Map Known Bugs : far as i know none
Gametype Known Bugs : sp-map no bugs
Features : ?
Secret : ?
New Textures? : no
New Sounds? : no
Custom Soundtrack? : no
Compile Machine : AMD 1.3 GHz
* Play Information *
Game : single player :
Supported Modes : no
Requires : -
Players : 1
* Installation *
INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
Select works from the multiplayer server list.
* Credits *
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
* Warning - Must Read and Understand Before Use*
The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
i have worked before with the Duke Nukem engine, the Swarrior engine, QeRadiant,
Worldcraft 1.6a and MohaaRadiant before i started with GtkRadiant 1.3.7.dev
I have build sp-maps for;
name; number of build sp-maps:
-Duke Nukem 7
-Shadow Warrior 5
-Unreal Tournament 2002+2003 2
-Medal of Honor 11
after trying to get along with the SoF2 editor what did take me 2 months, because there is
no one who has made before cutom made sp-maps. so there no tutorials and i had to find a way
to get those (sometimes dammed) NPC's (the figures you play against in sp-playing) doing what i
want them to do. after making a example map (LEONSoF2-1) i did start with real mapping. i wanted
to make a nice map with exelent architexture, what did resolve in this map.
thanks, and have a nice playtime!!!
The .pk3 file should be extracted to the user's SoF2 /base/ directory.
Start an SoF2 Singleplayer Game.
pull down the console (Shft+ ~) and type : map LEONSoF2-1
This sp-game had 2 maps that are linked with a "change-level-trigger",
so at the end of the first map the scond starts automaticly.