This map has a bit more of a modern feel with LED lighting, custom elevator textures, and flat screen televisions. Tested supported gametypes include dm, tdm, elim, inf, ctf, and dem. Additional features include a custom sounds track, custom sounds, kitchen, warehouse, subway station, alley, a funeral with "Pop Goes the Weasel" playing, and two working elevators. # March 28th, 2017 Texture Fix - I forgot to include an upper wall texture used in several rooms.
Title : mp_shop2017
Date : March 8th, 2017
Version : 1.0
Filename : mp_shop2017.bsp
Authors : D-day
Email : email@example.com
Description : Shop Carnage
* Play Information *
Game : Soldier of Fortune 2
Type : Multiplayer
Supported Modes : DM, TDM, INF, CTF, DEM, ELIM
Requires : SoF2 demo/gold
Players : 64
* Construction *
Base : none
Editor : GTK Radiant 1.4
Buildtime : 8 Days
Known Bugs : light goes a few walls here and there but it's not really obvious.
Features : subway station, kitchen, alley, warehouse, offices, a funeral with "Pop Goes the Weasel" playing, and two working elevators
New Textures? : Yes.
New Sounds? : Yes.
Custom Soundtrack? : Yes.
Compile Machine : Intel Core i7 4790K @ 4.00GHz, 16GB Dual-Channel DDR3 @ 799MHz
Compile Time : 3 minutes
* Installation *
The .pk3 file should be extracted to the user's SoF2 /base/ directory.
* To Play *
Start a SoF2 Multiplayer Game.
Select "Shop Carnage by D-day" from the multiplayer server list.
*or pull down the console (~) and type: map mp_shop2017
* Credits *
I would like to thank PhknGinAnJuice, TheProphet, huang, [FU]Bolarius Craigan, and [FU]Lady Wolf for helping me test.
The map features an instrumental/orchestra overlay of "Toxicity" by System of A Down as the soundtrack.
A 10 second clip of "Sugar" by System of A Down is also used in the warehouse.
A 17 second clip of "Intermission" by Tool is used as elevator music.
Props to both of these bands. I would also like to give a shout out to everyone who still plays this game. You guys are champs.
* Permissions *
All original and composed textures or assets in this level remain property of the sources respective owners.