UNF104 originally started out as a “PRO” mod for the CAL SoF2 league. It quickly became obvious that, while some people supported the mod, the vast majority still preferred the the SoF2 version of OSP. Rather than waste all the work, I decided to release it anyway.
This mod is totally unofficial and not supported by Raven Software in any way.
UNF104 originally started out as a “PRO” mod for the CAL SoF2 league. It quickly became obvious that, while some people supported the mod, the vast majority still preferred the the SoF2 version of OSP.
Rather than waste all the work, I decided to release it anyway.
The first version only contained a few bug fixes and no real gameplay changes.
Originally I called this version the “Unofficial 1.04 patch”.
That soon changed.
Now it is just “UNF104”.
UNF104 16/03/2004 source
Quick feature list:
- Pro-mode server option (g_promode)
- Shotgun / projectile leaning fix
- Bot support
- League support
- Admin commands
- Profanity filter
- Namelist support
- Dual weapons
- Improved HUD support
- Female team members
- Client-side bodies and gore
- Numerous gametype and gameplay fixes
What is PROmode?
An optional sever variable that alters the gameplay in certain ways.
- Quick weapon switching
- Weapon switching while reloading
- Improved reload animations
- Air-nades – grenades can explode in the air
- Enables 3rd person items
Rifle on back, pistol on thigh, grenade on hip…
- Enables 3rd person weapon sounds
Hear when people are reloading, switching weapons etc…
- Fixed viewheight while crouched and moving
Fixes problem where your head can be seen and shot, but as
far as you can tell, you’re perfectly hidden behind something.
- Knives can be thrown like grenades
Hold to draw back, release to throw.
- Makes the incendiary grenades less of a ‘spam’ weapon by removing
the knockback affect caused when running through the flames
Unofficial 1.04 mod
Welcome to UNF104!
This mod is totally unofficial and
not supported by Raven Software in any way.
1. Upgrade Soldier of Fortune II to version 1.03
2. DELETE ANY PREVIOUS VERSIONS OF UNF104
3. Unzip to your Soldier of Fortune II directory
4. Run the included "unf104.bat" file or create a
shortcut to "sof2mp.exe" with the command line
"+set fs_game unf104"
Client commands :
ready Set your status to ready or not ready in ready-up mode.
matchinfo none|r|b Display current match settings for both
or specified team, same information as
calling the info team command, information such
as current invited spectators, lock statuses.
+button14 Quick grenade key
- press to swith to grenade & pull pin
- release to throw grenade and switch to previous weapon
say_teamnl message text Team message without the location indicator besides your name.
ui_stats Brings up player stats menu.
tkforgive Forgive the last team mate to cause you damage
non-menu Client CVARs :
cg_radar_x 0|629 Change radar X position
cg_radar_y 10|469 Change radar Y position
cg_radar_s 10|480 Change radar size
cg_radar_a 0.0|1.0 Change radar transparency
cg_maxBodies 8+ Change max amount of dead bodies
cg_friendlyNameHeight 0+ Height above heads that team mate
default: 16 names are drawn (cg_drawFriend 2)
cg_friendlyNameAlpha 0.1-1.0 Change friendly name/chat transparency
cg_teamChatsSeparate 0|1 Disable / Enable separate team chat and global chat areas
cg_shotgunBlood 0+ Disable / Enable display of blood using shotgun event
default: 2 A value greater than one devides the amount of possible
blood by that value.
cg_forceRadarUpdate 0|1 Disable / Enable retrieving team mate position & angle
default: 0 when you normally would not get such information
namepass password Set if you require a password to use your name
Team Leader commands :
A teams leader is the first person to join the team
or someone who is made team leader by a previous one
teamready Force each member of your team to be ready in ready-up mode.
delegate name|id# Delegate team leadership to specified player
lock Allow or disallow team joining for your team.
remove none|id# Remove player from locked team or, if none specified, everyone
invite name|id# Invite specified player to your locked team
specinvite none|id# Allow certain spectators to watch your team by inviting
specuninvite them, specify which player with [id#], uninvite them the
same way, or uninvite everyone spectating your team by
not specifiying an id#.
timeout If timeouts are allowed on the server, your team can call
timein a timeout for a specified amount of time (game is paused),
you can wait out the timeout, or resume gameplay by issuing
a timein command.
Chat Tokens :
#h Inserts your current numerical health with colorcoding in lowercase and without it in uppercase.
#a Inserts your current numerical armor with colorcoding in lowercase and without it in uppercase.
#d Inserts the name of the last player that hurt you.
#t Inserts the name of the last player that you hurt.
#f Inserts the name of the closest teammate.
#l Inserts your current location. Note: useful in tandem with the say_teamnl
#L command (which is a team message without the location). Useful if you want
to format it with special colors.
#i Inserts the name of your currently equipped handgun, if you use the
#I token in upper case it will print a short name for the weapon.
#p Inserts the name of your currently equipped primary weapon, if you
#P use the token in lower case it will print a short name for the weapon.
#s Inserts the name of your currently equipped secondary weapon,
#S if you use the token in lower case it will print a short name for the weapon.
#g Inserts the name of your currently equipped grenade, for the weapon.
#G if you use the token in lower case it will print a short name
#e Inserts the name of your current equipment (armor, nightvision, infrared).
#B Inserts your current health in a nice bar format.
#b Inserts your current armor in a nice bar format.
Server CVARs :
match_swap 0|1|2 0 - never swap anything
default: 0 1 - When score limit is hit swap objectives and skins.
When old score + scorelimt is hit, declare winner.
Returns to warmup period after swap.
NOTE : Team colours remain unchanged
2 - Same as 1, except whole team is swapped instead
of objectives & skins. Score is recorded and
then zeroed out. Total calc'd at end.
match_readypercent percentage 0+ Percentage of ready players needed to start a game
default: 100 in ready-up mode If set, players will need to
declare themselves ready using the "
match_timeoutcount amount [0,x] Maximum amount of timeouts for each team per map
match_timeoutlength seconds [0,x] Duration of timeouts in seconds
default: 180 Note: setting this to 999 means timeouts will be unlimitted
g_minplayers minimum [0,x] Minimum number of players (per team) before
default: 4 game will begin / warmup will end
match_enabled off|on [0,1] Enabled / disable match features
g_proMode 0|1|2 0 - Disabled (Normal SoF2 + bug fixes)
default: 0 1 - Enabled (bugs fixes + gameplay changes)
2 - Cna change weapons while reloading.
g_hudHelp off|on [0,1] Enables / disables client options to help newbies.
g_coloredTeamplayNames off|on [0,1] Allow coloured names during team game.
g_logAddtional off|on [0,1] Log additional info about deaths
default: 0 (Hit location, hit direction etc)
rmg_fog_amount 0-5 Set amount of fog used for RMG based maps.
default: 4 0 - none
1 - Light
2 - Moderate
3 - Heavy
4 - Full
g_profanityCheck 0|1|2 0 - Disable checking names/text for 'naughty' words
default: 1 1 - Check names/text for naughty words, banning/kicking them
once they reach a certain limit
2 - Same as 1, but KILL them as well.
g_profanityLimit 0|1+ 0 - Unlimited swearing
default: 6 1+ - Can be caught swearing this many times
before being kicked / banned.
g_profanityBanTime 0|1+ 0 - Do not ban swearers, only kick them
default: 5 1+ - Ban swears for X minutes
g_wordConfig Set to location of wordlist
(for profanity checking)
g_nameConfig Set to location of namelist
(for password/GUID protected names)
Changed Sof2 CVARs :
g_warmup Set to declare warmup / half-time length.
bot_enable off|on [0,1] Set to enable bots
**SHOULD DISABLE THIS FOR MATCH PLAY**
NOTE : needs .wps files for each map
bot_minplayers min per team Set to automatically add bots to keep this
default: 0 amount of people on each team
g_motd Can contain several lines, using up to 64 characters per line
Separate lines using '
ie. set g_motd "This is the first line
This is the second line
Server commands :
addbot [skill 1-5] [team] [msec delay] [altname]
Use to add a bot manually
Use to pause / unpause the game
Some new features:
improved shotgun fix
- 50% more pellets
- default damage
- default range
added option for 'very high gore'
Is actually more like default SoF2, its just that
people have probably got used to reduced gore
- spurting blood from dismemberments
added option for EXTREME gore