Star Wars: Empire at War: Forces of Corruption

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In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.

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  • JellyHop1415 JellyHop1415

    I'm trying to get into modding this game, can anyone point me in the direction of some good modding and mapping tutorials, I can't seem to find any.

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  • silentman1987 silentman1987

    Has anybody here ever thought about doing a new campaign involving the "Infinities" storyline?

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  • silentman1987 silentman1987

    Hey there. First time here and I have some ideas that I'm hoping it can be made for the game. It's an idea that's been on my mind for a while and the idea itself has gained some interest that they want to see it happen.

    Would it be possible as a member of the Rebel Alliance to find and use ships and starfighters that were used by the Separatists? The Rebel Alliance was formed 20 years after the end of the Clone Wars, and between that timeline they would have to find and steal a number of ships and starfighters to add for their fleet and forces. So would it make sense for some Rebel cells to find some CIS ships, rebuild them, and add them to their fleet and armada. The CIS has some really good ships the Rebels could get their hands on. The Subjugator-class heavy cruiser is one example and it could be use to stun Star Destroyers for a period of time. The Rogue-class starfighter could be added and more. It would be something to see the CIS ships and starfighters to appear alongside the other Rebel fleet

    The Clone Wars mods already has those in the game and it could be used for this, and you can replace the droids for Rebel soldiers, but it need some improvements and some paint job if it were to be added in the Rebel fleet. For it to work you would have to explore the planets that were CIS occupied or destroyed ships and star destroyer from different planet. If a Rebel come across them then they can inform the Rebel Alliance of them and they can be mass produced

    Would anyone consider this idea to happen?

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    • Larry-3 Larry-3

      Well, 17 or 18 years, not 20. Regardless, in canon, the Rebel Alliance did use some CIS and Republic technology. They made a few modifications, but built AAT-1's, AT-AP's, and Hailfire Droid's. All seen limited action between 1 and 5 ABY.

      In my mod, Alliance at War, the Rebel Alliance can construct AAT-1's using the Heavy Vehicle Factory, on worlds with a Black Market.

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      • silentman1987 silentman1987

        I checked out your mods and they are cool, but an actual CIS ships and starfighter added to the Rebel fleet could be a sight to see. Just have to pick the ones that would work because they mostly don't use droids in battle. A Black Market could be useful to get blueprints, but that would also mean you would have to pay for it. Still a Black Market option can be used for obtaining CIS ships as an alternative to find a damaged one

        I also had this idea of the "Star Wars: Infinities" storylines. Using an alternate event of "Return of the Jedi", and you could involve Leia Organa in the fight as she pilots the Slave-1, which she got after killing Boba Fett and save Han Solo. Luke Skywalker is in it. So why not her too

        Would be cool though if it happens

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      • silentman1987 silentman1987

        Forgot to mention. If the Subjugator-class heavy cruiser were to be added then I think the early concept art for the Malevolence could be used because it looked cool.

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      • silentman1987 silentman1987

        Dub it "The Subjugator-class heavy cruiser II". Being more bigger then its predicessor and its size on par with the Empire's Star Destroyer. It's Iron cannon can stun enemy ships and decrease enemy shields. Advance weapons on all sides

        http://vignette2.wikia.nocookie.net/starwars/images/7/7d/Malevolence_early_concept.jpg/revision/latest?cb=20110917204139

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  • RainyDays1971 RainyDays1971

    I tried putting Battlefront Commander and Star Wars: RE on the disk version of my Forces of Corruption, but the AI aren't moving/attacking me at all unless I'm within proximity. This happens regardless of whatever mod is being used, and the original FoC's AI attacks me viciously like it normally should and does.

    Has anyone had this problem before or know how to fix it? I appreciate any assistance you guys can offer. Thank you.

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    • Quake1530 Quake1530

      Sounds like when you're nodding the AI script is either getting compromised or the AI doesn't know what to do with the units, I suggest either getting mods you know work or trying to get an improved AI script.

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