You are Kyle Katarn Jedi mercenary. After feeling a disturbance in the force your Jedi senses have led you to a disused shuttle bay on Rimbus IV. By chance you come across an Imperial Shuttle and sneak on board just before take off. After the shuttle lands you find yourself in an unknown place. You feel a dark presence nearby...
Author: Barny Z
Email Address: email@example.com
File Name: stowaway.pk3
Map Size: Small
Date Of Release: June 2003
Description: This is my first JKII map so be kind. I wanted to make something that looked as good as I could possibly make it without sacrificing too much FPS. The level was constructed and tested on a P4 1.6 with a Geforce2 32MB and 380MB of RAM so if you are playing on a lower spec machine you might need to turn down some of the settings.
Story: You are Kyle Katarn Jedi mercenary. After feeling a disturbance in the force your Jedi senses have led you to a disused shuttle bay on Rimbus IV. By chance you come across an Imperial Shuttle and sneak on board just before take off. After the shuttle lands you find yourself in an unknown place. You feel a dark presence nearby...
Mission Objectives: Explore the base and find the source of the disturbance.
Additional Credits: All the different web sites with helpful people on the forums. Of particular note are Kengo and RichDiesal. Not forgetting everyone who has ever had anything to do with ID Software, Raven and Lucasarts.
Simply put the stowaway.pk3 in your jedioutcast/gamedata/stowaway directory (you might need to create a new folder called stowaway), load up the game then go to the 'Setup' menu and click on 'Mods' then click on SP_stowaway and then click 'Load Mod'. Then bring down the console and type in "map stowaway".
Vis Time: Less than an hour
Build Time: About two months
Known Bugs: The opening cut scene is not as smooth as I would like. There are certain instances when the frame rate drops suddenly but this lasts for a second and should not detract from game play. One of the buttons does not make a sound. I suspect that a determined player will be able to get outside of the level. If you do so and it looks ugly then it's because you are not meant to be there. If anyone finds any faults that I might have missed (hey I'm new at this) then let me know.
Author Notes: Yes the credits are meant to be like that. The idea is that you can have a look around the place for a moment until the credits end. If I've forgotten to do anything essential then let me know. This is the first time I have ever posted anything on a web site so please be understanding if I have made any massive errors. Hope you enjoy it and thanks for playing.
Copyright / Permissions
Please do not do anything silly with this. If you would like to post this level on your site then just ask me amd do not change anything.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.