Team Fortress 2

Valve |

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People will probably find several design concepts that are similar to cp_badlands. And you'd be right, a few ideas from that map have been reused for the evergreen layout, but the arenas and flow should be a completely new experience. I've taken a lot of care to make sure that walktimes between points, and from various spawnrooms aren't excessively long. Assuming you use the shortest route, the times are equal to that of any popular 5cp.

CP Evergreen b4

Related to Multiplayer Map

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