Tom Clancy's Splinter Cell: Conviction

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Tom Clancy's Splinter Cell: Conviction is the fifth console game in the Splinter Cell franchise. It was released on April 13, 2010 in North America. In this next installment, Sam Fisher has left Third Echelon since the events of Double Agent and begins the story working by himself on his personal mission

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  • staradder92 staradder92

    Ubisoft pulled an EA-like move on Splinter Cell Conviction - stupefy the game for casual players with low expectations to make more money. It was a really stupid business move changing the formula of a great stealth, espionage game series. In the end, they made less money than they could have if they had started a new series separate from Splinter Cell.

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    • leiste leiste

      The game isn't that bad. It's fun to play and definetly something new and innovative.
      But I have to aggree that Conviction deserves its own series. I really miss the pure stealth gameplay from the older games.

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    • kjfytfkytfyt kjfytfkytfyt

      what the hell are you talking about? Conviction was a great game, sure they made it easier, but it was much more fun that way. They made a lot of money off of it, and it got great reviews, just because you dont like it, doesnt mean the game ultimately fails...

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      • staradder92 staradder92

        Splinter Cell Conviction doesn't rock just because you love it. Most reviewers gave Conviction an 8/10 and many others gave it an even lower score. Conviction was okay, but not GREAT! I gripe when an obviously overrated game is labeled as innovative and great, adjectives that do not describe this game. Unfortunately, the easier = better trend is popular among young, casual video gamers. This trend for simplification has reduced the basis of what a good game is to "if it looks good and sounds nice, then its a great game." Naturally, this is a reaction to the previous, opposite trend - the more complex the game is, the better the game is.

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      • Siledas Siledas

        I was a huge fan of the originals long before Conviction was announced (I was even looking forward to the "hobo Sam" version that got canned) and I thought Conviction was awesome. The co-op campaign was one of the most solid and well thought-out I've ever played.

        I guess they just had to balance the benefits of brand association against the possible alienation of series fans cuased by changes in focus with game mechanics, and ultimately it's impossible to please everyone.

        Regarding the aggregate scores of about 7 or 8 out of 10, even though I had considered Chaos Theory the series' high point, I couldn't honestly look past it's flaws to give it any higher a score than I'd have given Conviction, albeit for fairly different reasons.

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      • staradder92 staradder92

        No sophisticated gamer thinks bad characters, contrived plot, flashy graphics, and intrusive aim assistance as good qualities in a video game. Athough Chaos Theory is not perfect, it is much better than Conviction.

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      • BOBgoesBOOM BOBgoesBOOM

        One thing that only an idiot would deny is that the aiming was WAY better in Conviction as opposed to the previous games. I mean really, Sam's supposed to be this elite master of stealth, so why couldn't he aim for **** in the old games. Surely someone who was even good at maintaining stealth would be able to pull off fluid killshots on hostiles.

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      • TheUnbeholden TheUnbeholden

        Sure but I don't want to be shown where all the objects are with giant block letters, I don't want a binary stealth system as opposed to graded shadows and feedback (green/yellow/red visibility levels and yellow means you might be seen depending on the distance of the enemy, how dark the shadows are & if your crouching), I want a stealth focus and not a shooting focus and I want a good story that can is the base for the gameplay. Making the shooting mechanics better doesn't give them the right to throw out everything that made the series great. Because of this Double Agent is 3-4 times better, perhaps being the MOST stealth oriented title in the series in fact with only mission that requires taking out enemies. Making the series more "mainstream" did **** all to change anything, in fact it sold much worse than the previous titles. The studio got taken over by sellouts ie corporate who don't understand gaming, and tried to force it to a broader audience or somekind of typical GOW console couch surfers that do not care about stealth games. There was no reason for that. I'm glad Ironside left after that title. I think he knew the love had gone.

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