To win you have to make a clean kill with every weapon once, you start with all weapons and they are removed from your inventory as you make a clean kill with them. Suicides will return a weapon back to your inventory unless it is already full. There is a catch, you have unlimited ammo and all pickups are removed except, Jumpboots, Vials, Armour, Shields and the Keg. Make Something Unreal Submission: -Phase 1: Best New Game Type
The idea behind this gametype was a war of attrition so everything featured is geared towards that. To win though you have to make a kill with every weapon once, you start with all weapons and they are removed from your inventory as you make a kill with them. Suicides will return a weapon back to your inventory unless it is already full. There is a catch, you have unlimited ammo and all pickups are removed except, Jumpboots, Vials, Armour, Shields and the Keg.
In this gametype frags dont really matter a great deal, except they are a way to get rid of your weapons!
This gametype is best suited for lower player counts, around the 2-4 range is really good but anywhere between 2-8 should make for good matches as it really does depend on the size of the map and how many rounds you want to play.
Anyways this is still an early version and not fully feature complete, there is acouple of bugs Im aware of that I'll work to fix in the future. Im mainly putting this up so everyone can take a look at let me know what they think of it
I will say this though, there is no team based version of this mode planned for the future, if there is enough interest in that I will consider making a multi-team version. There is however more victory conditions on the way, as well as acouple of variants I'll probably attach as mutators.
Health/Armour Degen - after these are picked up they start to wear in, then over time they wear out and break down. Wear only occurs over 100 health and always on armour, except the starting armour.
Round Based Play - at the moment it only supports winning the match by getting to the rounds won, so if you win 3 rounds, in any order first, you are the winner. More victory conditions are on their way though, like playing out an amount of rounds no matter what and the player with the most wins at the end is the winner.
Anti-Camper - This was put in because of the unlimited ammo, keeps people moving and makes the matches faster especially 1 on 1 matches. Since there is no time limit this was almost a requirement.
Tweaked Music - To give more of an action feel the music was tweeked so it ramps up alot more.
Tweaked HUD - Alot of the excess text was removed from the hud as well as tweaking to make it fit with the gametype. I will be updating this so people can customize alittle more and reallow acouple of the default options.
To Install Attrition
Extract the Archive and then copy the UTGame directory into one of the following directories:
My; Documents%\My Games\Unreal Tournament 3\
Okay so first off most of the options on the UI are not so good for this Gametype, I would have implemented a custom menu but currently the game settings system for UT3 is alittle dodgy.
To change the number of rounds you need to go to:
My; Documents%\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Config\UTAttrition.ini
Open that and find:
Under this heading you will find:
Change that to the amount of round wins a person needs before the match ends and youre done.
You can also edit other options like:
Be warned that not all of these are full tested and stable, it would be appreciated if you post your config if you find bugs within the options. Any other bug reports would be greatly appreciated
Credits: MonsOlympus, euchreplayer23 (for the PS3 cook) and Epic Games.
Help/Changes/Fixes: Full ChangeLog and ReadMe comes with the mutator.