Voxatron

|

Follow 40

Set in a world completely made of tiny cubes that can be blasted to smithereens.

12 ratings - share yours:

Sort

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account:

  • mxtomek mxtomek

    Nice game. Please add ingamemusic :)

    Reply
    2 +
  • Fib Fib

    What's up with the really short draw distance?

    Reply
    2 +
    • dirkson dirkson

      At a guess, Fib -

      Rendering Voxels is actually really resource-intensive. Think about some of the culling that has to be done- A 100x100x100 voxel space has roughly 6 MILLION faces present in it.

      Each of those faces requires 2 polygons to display (triangles), and your average graphics card can do maybe 2 million polygons at a decent framerate, so you're looking at having to cull 10 million polygons JUST to display a 100x100x100 cube.

      I'd say this space is significantly more than 100x100x100, so LexaLoffle's engine is really an amazing work of engineering. I wish my voxel engine were anywhere near as efficient!

      Cheers,
      -Dirk

      Reply
      4 +
      • [Q]uik [Q]uik

        my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly

        Reply
        +
      • Metalspy Metalspy

        As far as I know a polygon != a triangle. Displaying a face means displaying only one polygon, because a polygon can be >= 3 edges. Not that it matters for the rest of your story, considering that polygons are broken down to triangles for rendering anyway.

        Reply
        2 +
      • dirkson dirkson

        Yes, the proper definition of a polygon is anything with more than three edges. But, with respect to opengl, you're usually stuck with triangles as the only actually available polygons- Squares ("quads") exist, but only in deprecated code.

        So yeah, basically what you said :D

        On the other hand, lexaloffle's engine ISN'T opengl, it's a software renderer he made himself, so he probably /can/ work with squares directly.

        Cheers,
        -Dirk

        Reply
        2 +
  • Admiral_Nemo Admiral_Nemo

    This looks cool! Tracking =)

    Reply
    2 +