Gaming Nexus Impressions of Tabula Rasa


Much like Ron and I did on the premiere of the File-N-Forget Gaming Today Podcast, GamingNexus Editor-in-Chief Chuck Husemann and Editor Randy Kalista recently took time out to play during the weekend closed beta for Richard Garriott’s Tabula Rasa. Here are a few highlights from their first impressions .

Chuck comments that the demo was a whole lot of fun, but he doesn’t see how the game is ready to be released in 2007 because of all the bugs. He particularly likes the real-time strategy aspect of taking and defending territory from the Bane which he describes as run and gun style similar to Auto Assault.

Randy agrees Tabula Rasa also reminds him of Auto Assault without the awkward drop mechanics. He sites slow spawn times, but is very impressed on how the Bane spawn with in safe zones keep players on their toes. Spawning is also handled differently in Tabula Rasa. New MOBs emerge from thick undergrowth, burst from the ground and even beam down from dropships so they are coming from somewhere instead of appearing out of thin air.

Chuck also talks about some of the game characteristics that vary from the norm for MMOs. You can clone when you get to a certain level making it ease to generate alts that don’t have to go through the whole processes of going through the tutorials again. Randy adds, “It is pretty sweet that the clone of my average height, white male character is that of an intimidatingly-tall African princess. Hey, no limitations once you clone and hit the character appearance screen again.”

Chuck and Randy also go into detail about their experiences with the combat system, missions and the world setting itself. Catch the full review on GamingNexus.

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