Posted on December 9, 2007,

Gaming Today Hands-On: Devil May Cry 4


This past weekend, anime fans took over the Jacob Javits Center once again for the annual New York Anime Festival. Many anime companies were there such as Tokyo-Pop, ADV, and Bandai Entertainment to name a few. But there was one company that not only was showing off their latest Devil May Cry anime, they were also showing off the latest chapter in their successful Devil May Cry video game. Of course I’m talking about Capcom. And the game of course is Devil May Cry 4.

Check out my hands-on impressions as well as some gameplay footage straight from Devil May Cry 4 after the break.

The first thing I noticed before I even started playing the demo was Capcom was showing off both the 360 & PS3 versions of Devil May Cry 4. It’s good to see a game company giving equal love to both of these platforms rather than just showing off the Xbox 360 version like most companies tend to do. The version I ended up demoing was the PS3 version.

The Devil May Cry 4 demo allowed you to choose between 2 different game types. The first one gave you the opportunity to play through one of the game’s stages with a 10 minute time limit. The other game type had you play through the same level, but had you plunked you down later on in the level fighting some of the more advanced enemies. (This level was more geared towards people who played the previous game type before and wanted to get straight into the action.). Since this was my first time playing the demo, I decided to go with the first game type so I could get accustomed to the game, and so I wouldn’t get my ass handed to me by the advanced enemies.

The demo has you playing as Nero at the Fortuna Castle level. Capcom has been doing an amazing job graphically with their current generation of games. If you played previous Capcom games such as Dead Rising and Lost Planet, you know what Capcom has been capable of and the demo had as much graphical polish as you’d expect in complete Capcom games. The scenery, solar flares, and character detail (especially during the cutscenes) really is amazing. Another thing I took notice was how quick the game played. It ran at a smooth 60fps with no hiccups or any other visual problems.

As you play through the demo, the game play is interrupted from time to time to introduce some of Nero’s moves and different abilities. If you’ve played any previous Devil May Cry games, then you should know the majority of the moves already. Jumping, shooting, and slashing are all in the same places, but the addition of Nero’s “Devil Bringer” arm adds some interesting moves during combat. Hitting the circle button when focused on an enemy allows you to uppercut your foe, and then proceed to pummel them straight into the ground, leaving them incapacitated for a short amount of time. Another neat trick you can do with the “Devil Bringer” arm is the ability to pull in the enemy closer to you by locking onto them while hitting the circle button so you can proceed to slice and dice the enemy up close and personal. Once you finish your combo and send the enemy flying, you can then pull them back to you and do it all over again until they’re defeated.

The “Devil Bringer” arm isn’t only useful during combat. It’s also used to progress through levels by allowing Nero to pull himself to different parts of the map in predetermined areas. The way you would know when Nero can use this power is by placing him on a blue circle that’s strategically placed on the ground to let you know to use the power in order to progress.

All in all, my brief 10 minute demo of Devil May Cry 4 was a pleasant one. One thing I’m happy to report is the demo I experienced this weekend will be the same demo that will be gracing the Xbox Live Marketplace and Playstation Network in early 2008. Trust me when I say Devil May Cry fans are going to be pleased with this latest chapter of Devil May Cry.

As I promised in the beginning of this article, I took some off-screen video of Devil May Cry 4 in action. The video was taken off of my digital camera, so the quality isn’t the greatest, but it should give you an idea of what to expect. The first video shows the second game play type that I explained earlier. As you will see, the action is pretty intense and fast paced. The second video shows off some of the goodness that is the boss battle.


DMC4 Off-Screen Gameplay Video 1

DMC4 Off-Screen Gameplay Video 2

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7 Comments on Gaming Today Hands-On: Devil May Cry 4


On December 10, 2007 at 12:28 am

That was fast, you sure didn’t waste any time ! :smile:


On December 10, 2007 at 3:21 am

wow, actual footage of the Demo Capcom started showing off over a year ago…..awesome

On December 10, 2007 at 6:30 am

Great article, can’t wait to get my hands on this game. Capcom rarely seem to fail and news that they have again kept a great frame-rate alongisde awesome graphics is good news!


On December 10, 2007 at 7:40 am

@Lothar: To be honest with you, when I was taking the video, I didn’t know what the demo was going to be. I was hoping it would be a completely new demo. We were all given a very limited time with the demo, so while it wasn’t my turn to play, I recorded to guy playing before me.

So don’t blame the messenger, blame Capcom for showing off the same demo ;)


On December 10, 2007 at 9:05 am

Looks buyable to me!


On December 10, 2007 at 9:18 pm

I think the demo looked awesome!The fire monster looked bad ass and I love the graphics in the snow board! I would by it , I always love the Devil May Cry games, hack and slash I always say! And…. to Lothar :roll: I would have chosen one smiley sticking out its tongue , but that is the best I could do with what I had available.


On April 9, 2008 at 7:51 pm

holas como estan en alli le agradesco que ayan podido hacer esta pagina