Gaming Today Impressions Of TimeShift
Developer: Saber Interactive
Publisher: Sierra Entertainment
Price: $59.99 (XBox 360, PS3), $49.99 (PC)
Platform: PC, XBox 360, PS3
ESRB Rating: M for Mature: Blood & Gore, Intense Violence, Language
Release Date: October 30, 2007
TimeShift may have simply been released at the wrong time. Had it come out before we knew about Halo 3 and Call Of Duty 4, I’m sure the game would have received a lot more attention. TimeShift was released in late October and I am just getting around to it now due to the fact that Halo 3 and COD 4 were enough to keep my love of FPS gaming busy. Perhaps I skipped the game initially due to the less than stellar reviews it was receiving across the board. Were most of the reviews wrong? I wouldn’t say they were completely wrong, but they didn’t give the game a fair chance either.
TimeShift is certainly flawed, but it exceeded my expectations. What I saw of the game in the development phase is not the game that was finally released. The final product was polished and definitely a game worth playing. The game looks good in most parts and fantastic in a few areas. While it’s not on the same level as a couple other FPS hits we’ve seen in the past few months, TimeShift is certainly a good game.
The gameplay is fresh in some areas and introduces some interesting ideas when it comes to controlling time. In the game, you can basically pause, rewind and fast-forward time in short bursts to get through some tricky areas. It reminds me of what we saw in Enter The Matrix for the original Xbox. Unfortunately Enter The Matrix was also a game that received some very low scores from critics at the time it was released, even though I enjoyed that game too. The idea of manipulating time is nothing new with video games, but TimeShift has improved on the concept a bit. I’m looking forward to seeing where the next time shifting game takes us. What really separates TimeShift from earlier games is the ability to reverse time which I had not seen before. Pausing time can be great fun as well. If you are good with timing, you can pause time, steal a weapon out of an enemies hand and kill him with his own weapon. Campaign mode is great fun for a few days and probably better than the campaign we saw in Halo 3, so TimeShift wins in that category versus the giant Halo. I wish that the time shifting aspect was a little more in depth and more of a background story to go along with the campaign would have been nice.
Where TimeShift really shines is the multiplayer arena. For the longest time, the Halo series was my favorite game to play online with friends, but TimeShift may actually be more fun. In multiplayer, time shifting is a little different, but really adds a dimension of strategy that can’t be found in other FPS games. While in multiplayer, you must throw “chrono grenades” where anything caught in their explosion radius are temporarily slowed down in time. The game types included are death match, team death match, one-on-one, CTF and variants of each.
In the end, I’m saying that this is a great game to pick up for any FPS fan. It’s not going to match up with Halo 3, COD 4 or The Orange Box in many areas, but it’s equal and superior in others. If you enjoy multiplayer FPS games, it’s certainly worth a shot. If I had more friends interested in TimeShift, I’d probably be playing it all the time. TimeShift was simply a victim of being released at the wrong time. I also feel that most reviews were not fairly judging the title. It may not be the best, but it’s still a good game.