Gaming Trends That Need to Stop – Greed
With video games becoming more and more main-stream, is it possible that the creative output of the gaming industry will suffer? That’s a debate that requires some serious contemplation. It is the sort of debate held by business analysts that bore you with bar graphs and statistical analysis of financial successes regarding proven formulas. Screw that, let’s just be super critical and make fun of the developers. Off we go:
We might as well just accept it. Developers have gotten a taste of how much money subscription-based games can bring in, and there is no going back. Why finish a game when you can just release it unfinished and then charge people for the rest of your development time? Brilliant! Why stop there? Let’s have the game companies start charging us before a game is even released. That way, companies don’t have to spend a dime on development costs, and gamers can be shouldered by all the expenses! Hooray!
I don’t blame the developers for trying to find the most profitable means of business, that’s just how a business works. I’m only concerned with the growing use of consumer dollars as a “crutch” to get through the development process.
Worst Offenders: Vanguard Ã¢$” Saga of Heroes, Most third-party MMORPGs