Posted on June 1, 2007,

Gaming Trends That Need to Stop – Moods

With video games becoming more and more main-stream, is it possible that the creative output of the gaming industry will suffer? That’s a debate that requires some serious contemplation. The sort of debate held by business analysts that bore you with bar graphs showing genre trends across multiple platforms, or statistical analysis of financial successes of proven formulas. Screw that, let’s just be super critical and make fun of the developers. Off we go:

pussnboots
Example #3: Moods
Are you happy? Plus 5 to luck! Are you sad? Minus 5 to dexterity! Mood, a game mechanic that used to be applied in clever ways, has become annoying in recent games. You can be sure that if the game has the word “Sim” in the title, you are going to be tasked with making sure none of your characters go emo. Oh, you gave your character a red balloon? No dice! He wanted a blue one! Now he’s going to be sad, and make things more difficult for you.
sims 21
The last thing I want to worry about is if my virtual character is emotionally stable. I already have a game where I have to monitor the erratic moods of something out of my control. I like to call this game “a girlfriend”.

Worst Offenders: The Sims, Pirates!, Roller Coaster Tycoon

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2 Comments on Gaming Trends That Need to Stop – Moods

Darkmoon

On June 1, 2007 at 6:36 pm

:mrgreen:
Errm….if you play the Sims2 game…there are scripts/hacks available which keep your Simmies happy all the time. :wink:

somewhat

On June 1, 2007 at 7:02 pm

I have one of those reeeeally expensive games called ”a wife”. This game even affects MY mood, and if I can or cannot play other ”games”. Nothing was mentioned on the ”box” when I purchased this ”game”, and now I must make do with it. :smile: